Category: DEFAULT

Double exposure blackjack professional series standard limi casino

double exposure blackjack professional series standard limi casino

Dez. Double Exposure Blackjack Professional Series Standard Limit – Ihre Online Blackjack war immer unter den Kartenspielern und. Spiele den Double Exposure Blackjack Professional Series Low Video Slot von Net Entertainment im Online Casino auf outils-webmaster.eu Spiele im Lapalingo. 7. Juli Die besten Roulette- und Blackjack-Anwendungen für echte Fans von Casino- Tischspielen sind online im Joycasino verfügbar. Spielname.

This, in its way, wa. Once in a while "Ala" would pay the neophyte ten dollars. Why, sir, her place was so clean that church groups visited her weekly, soliciting donations.

All the customers would pitch in happily and so joyous was "Ma" over the visit that she would toss in a dollar herself. If any of the cHents could remember such a visit, they probably thought it was all part of the entertainment.

The stage where the strippers put on their acts: Up-front rabies were right alongside. An ex- so Phenix City cited customer sometimes had to be restrained from vaulting to the platform and helping the stripper along the way.

The other portions of the shows were the ordinary honky- tonk circuit riders: They would tap dance or put their all into a song of years ago.

But it was center stage for the old war horses. At least for a fleeting spell they could live again in what had been but was no more.

To this extent, "Ma" was a kindly soul. All she wanted was for her customers to have a good time. That, and the major portion from their wallets.

To help accomplish tfie latter, there was a game room at the jomt. The croupiers would become tired of it all by then and turn on the heat.

It was in an old and dirty house, nestled back among some residences on a dirt road, its squalor hidden by flickering lights and the darkness of the night.

A neon arrow, which blinked off and on, indicated the trail to passersby on the paved road a quarter of a mile distant. Peering over the tops of her spectacles in a quizzical manner, wearing a plain white uniform, "Ma" looked just like a practical nurse and if there was one thing "Ma" was, it was pracdcal.

She had the task of feeding, housing, clothingj and training the young ones until she remarried. With her brand-spanking- new husband, "Ma" went to New Orleans and there she took her apprenticeship in night clubbery.

She liked what she saw and learned, and upon returning to Phenix City, de- cided that was the life for her. Up went the club and in went "Ma" as the proprietres, on July 14, She liked what she had so much that she never visited any other booze spots in Phenix except the Lasso Club, where her sister competed with her.

The sister, Ada Eberhart, was never the showman "Ma" was. It was haunted, by a special type of human flotsam who made their homes in the gutters. Unhke "Ma" who was always prim and soft-spoken, Ada was a dour-faced woman who got her kicks from vials and bottles.

Even after the padlock was on the door, the veranda served as a favorite gathering place for the hop crowd. As the clean-up hit Phenis City, the depression hit "Ma.

It was a sad time. Her faith in the future of her beloved Phenix never wavered, even in the dark hours when she peered through the barred door of the jail.

They were very strict. Sitting next to her little granddaughter, "Ma" waved as the vehicle moved out into the street and carried her to her farm.

Weeks later she breathed a soulful sigh of relief when the charge against her wa. Justice, "Ma" figured, was triumphant. Her years of hard work, she said, had done nothing more than provide her with a living.

She claimed to be "flat broke," liaving only forty-seven cents. One of her daughters died in a drunken stupor in bed. The death of another child is lost in time.

Of her living children, "Ala" indicates a preference for her son, a chip off the o! He has a job exactly like hers, in Reno.

He was undoubtedly surprised. The date was September, , and Representative Cole must have sup- posed that the three-year statue of hmitations had run out on his former occupation as silent partner in a "bug" house.

Lee and Hughes, investigating for the Alabama National Guard, thought differently, but they did not inform Mr, Cole of their opinions. Cole, quite certain he was in the clear, spoke freely of his operations.

The Representative was a quiet man who also ran a restaurant in PhenLx Citv. He lived near the Russell-Lee County line, in the country where it was nice and quiet.

His home was modern, ranc! Despite his facade of gentility. Cole did not fool all of the people all of the time.

In a public hearing, a woman had identified him as a "bug" operator, A "bug" operator is one who runs or owns a lottery house.

He can bet one penny, a thousand dollars, or as much more as the individual house will allow. The player may win fabulous amounts-S25 on a five cent bet, for instance.

It is the odds which make the game so impelling. All the player need do is give his money to a "writer" who calls on him at home or at work, and then the player writes down three numbers from zero to nine.

A new game is played daily, five days a week. The player knows by nightfall whether his three numbers, in the order he selected them, are the winning combination.

Practically every bug player in the area chose the numbers " Nevertheless, soon they were back at the old stands.

Winning numbers generally are selected in one of three ways. The most common method in Phenix for yean was to take the stock and bond quotations from the New York Stock Exchange each afternoon.

Any series of three num- bers could be designated as winners. Since the quotations run in seven figures, it was customary that the second, third, and founh digits from the left would be the correct choice, or, the second and third numbers in one quotation, and the third in the second quotation.

Two obvious advantages came to the player under this selection system. He could read the results, for himself, in the final editions of the afternoon papers, and — even more important — there was no way for the house to fix the game.

There was a way for players to rig a selection, though. In the early days the operators had to learn by experience to stop selling tickets a half-hour before the stock market closed.

They became educated the hard way. An out-of- town player with telephone connections to the New York Stock Exchange would telephone the Phenix City houses within minutes after the market closed.

Unknown to the bugmen, he had the winning numbers before he placed his bet. He was forced to pay two sets of winners for the day.

Winners can be chosen by the spin of a wheel or the toss of a special die, numbered from zero to nine. Three spins of the wheel or three tosses of the die produce the three lucky numbers.

Operators liked these arrangements because either is easy to fix. Still another system is the dropping of numbered balls into a cloth sack.

The operator reaches in the sack and pulls out three balls. But the operator wUi have held out the numbers which have been heavily played, saving himself a big pay- off.

He can also conceal numbered balls in a hidden com- panment within the bag. The bug is a vicious racket. They play It daily. Even people on relief have invested in the bug from their tiny income.

He gets so excited he invites all his friends and neighbors in to celebrate and the slush fund is gone in a wild melee of festivities. In addition, the winner in Alabama has paid his writer five per cent of his winnings while a Georgia winner paid his agent ten per cent.

Principal victims of the hug in the South are the Negroes. S6 Pbenix City They, also, were the primary targets of another lottery racket. Operators boosted their income by selling dream books for fifty cents to one dollar.

Bug players— like all gamblers— are notoriously superstitious, which explains why so many chose the " Circus. The number they select that day is the one abreast of the dream classification in the book.

When Cole was detained at the city jail by Lee and Hughes, they talked for some hours. Since even the writers needed federal gambling stamps, Hughes checked federal records to obtain names and addresses of purchasers.

The writer could be used as a witness against the big man himself. A problem, which could have become a major obstacle, presented itself.

They feared their information would incriminate them. Guardsmen searched lawbooks until they found a section which pennitted a writer to appear before the Grand jury and receive personal im- munity from prosecution.

With this law available, Hughes already had the goods on Cole before he started talking with him. September, said Cole, was the month in which the federal stamp liad become effective and that is when he quit the profession.

Cole was in error, but eventually the Guard dropped the lottery count. Cole paid a fine on a charge of leasing premises for gambling purposes.

The federal stamp did not go into operation until November 1, Cole said he had been a silent panner in "The Old Reliable Lottery. He relied upon his partners, W, C.

Roney and Lawrence Roney, father and son, to notify him daily of his profit and to deposit his share to his account in the bank.

The Old Reliable was one of seven lottery houses, of the bigger variety, going full blast in Phenix City. Shepherd and Mat- thews moved out of the Ritz and A.

Buck Billingsley moved in with his home-made organization. Yarbrough, on the other hand, was the old pro himself. It was Yarbrough, too, who first taught Matthews the tricks with dice and cards that were to make him rich before he was twenty-five.

Now sick and o[d, Yarbrough is in a semi-retired status. Cancer has eaten away much of his nose and face, and he wears a mass of bandages as he sits at his cash register in the cafe.

His operation with McCoUister in the lonery project was motivated, in all probability, by nostalgia. Cole spent the night of his arrest in the city jail.

Through his generosity, he hoped to get shed of the drunks who might keep him awake. Unfortunately for Cole, about two a. As soon as the doors clanged behind him, he sat down on a coc and starred a game of poker.

He once donated 15, to his church. On another occasion, he gave S to the principal of a school with which to buy lunches for underprivileged children.

Of all the ilhcit operations in Phenix City, lotter -- was far and away the most profitable, the biggest, and the easiest. That was not representative.

Usually the loot did not nm so high. A peculiarity about the lottery operators was that they kept books. They held onto ticket stubs and itemized in derail the amounts they paid to writers on commission.

As did most of the underworld in Phenix City, the operators suffered from that not-so-strange disease among crooks: The malady could be labeled Al Caponitisi non-contagious, non-infectious, but oh-so-permanent, when it takes hold.

Elaborate records were discovered intact. There were large stacks of ledgers, running from current statistics back for several years.

Entries chronicled even minute details of the million dollar business blue-printed by a chief bully-boy, C.

Head Revel, and his sometime partner, George Davis, Sr, The amount each writer earned in the past year was entered under his name, and federal withholding taxes were paid on income shown.

One hundred writers worked for the house. A balance sheet for one year shelved a gross income from lottery just shy of a million dollars. Sharing in the consignment was George Davis, Jr.

On the morning of the raid at Tlie Grocery, the elder Davjs, bloated and doped, rocked back and forth on a high stool. He spoke not a word and did not appear to be in- terested in what was going on.

In addition to lottery and gambling equipment uncovered, there were ten adding machines and several money counters in the so-called grocery.

A refrigerator in one of the gambling rooms contained hypodermic needles and smatf, empty glass bottles. Nearly four hundred doUars in bent coins had been thrown into boxes, apparently taken from slot machines and tossed aside to avoid re-use.

Loose twenty dollar bills were stuffed into envelopes. A file, marked "Revel Amusement Company," contained data on slot machines and juke boxes owned by the com- pany, which was separate from The Metropolitan.

The docu- 60 PiiENix City ments indicared the type of suacliine, its locstion, and monthly receipts gained from each. Several weapons, including a sawed-off shotgun, were seized.

So tlie crooks kept books in order to report and pay an income tax. As a result, the treasury men have been working Phenk City for some years. Nevertheless, the government is practically certain to slap income tax evasion warrants against more nienibers of the fraternity.

Tax liens, totaling thousands of dollars, already have been assessed against upper bracket overlords. Their troubles were only beginning.

They said they had worked out a deal with the govern- ment. According to Godwin, St. But both Senior and Junior were charged in the clean-up with fourty-four counts of operating a lottery.

Under Alabama law, conviction on one count carries a fine, but the judge can add up to twelve months at hard labor if he desires.

Second and subsequent convictions carry mandatory jail sentences of from six to twelve months. They saw clean-up juries passing out heavy sentences and saw that the rime had come for them to act.

They tried to make another deal, this time With the state. Davis, Sr, offered to serve time, to plead guilty, if the prosecution would leave his son at home to run the lawful businesses.

The state would not accept. By now, Davis, Sr. This happened a few minutes past midnight, the morning of October Patterson was in his office talking with Private Investigator Fred Bodeker of Birmingham, and one of the authors, when his telephone rang.

His wife was on the phone, giving him a number to call back. Patterson dialed the number and a man answered im- mediately.

For a few minutes Patterson listened, then said, "Wait a minute. Should I see him? It took Davis not more than ftve minutes to arrive.

Patterson told the National Guardsman at his door to search the man before he was admitted. The pudgy, snaggled-tooth, cigar-smoking Davis kept Pat- terson tied up for one hour and fifteen minutes.

Amazed by the visit from Davis, Patterson promised him nothing. He eventually was given two years, to be served after Godwin Davis, Jr.

He had his own theory on the tie-up between gamblers and politicians. Most cops, he said, turn crooked because of greed or selfishness.

On election day, he continued, a man was arrested for voting in more than one box. Fonhwithj he went to see the mayor and inquired on what charges the man had been arrested.

The Metropolitan Lottery furnished the Davises and the Revels a luxurious living for years. The relationships between the families were complex.

The partnership employed seventy writers and enjoyed a yearly gross income of nearly 1 1,, The case is important for another reason for it put on the public record the close ties between a city commissioner ;md the underworld.

Gloria Floyd Davis was the daughter of Dr. Seth Floyd, a city commissioner whose father also had been on the com- mission. Here was a direct family connection between a public official and a public underworld official.

Revel admitted, while testifying in the case, that he was a close friend of Dr. Gloria and Bubba married on May 5, After three ;ind a half year?

She had been married twice previously and had one child by her first husband, and one child by Bubba. The testimony is that of Gloria, being questioned by her attorney, John Patterson: Yes, he had me keep the books and tend to every- thing to see that it was working all right.

Gambling was the mn of the mill affair in the places about which she testified. He said the George T.

This of course, was before Revel usurped the Met. SO in , Revel said, reading from official records of the company. He said Bubba received Si 7,2 Davis for unpaid taxes.

A Phcni-x City lawyer, James 1 1. Caldwell, who since the clean-up has become solicitor, testified as an expert wit- ness in accounting. Caldwell said this could be done.

Revel told of the ill feel- ings under cross-examination by Attorney Roy Stnich, the city attorney who was representing Bubba.

Revel decided he wanted to get out and told Sr. Johnnie Benefield was at the wheel. The fourth man was thought to be Revel.

They tied up the nightwatchman and a guest, loaded the three safes onto the truck and drove away into the night. That was how Revel got his share.

Revel was plotting how he could, alone, control the rackets. He went to work on Senior, getting the old man on dope until Davis was in no condition to match wits with Revel, then he convinced Senior that Junior was steahng from the company.

Out went Junior and Revel took over The Met almost completely. Revel built The Metropolitan into a huge organization, which he ran alone the last few years before Albert Patterson was killed.

He, along with the Godwin Davis outfit and the Hoyt Shepherd-Jimmy Matthews combine, was one of the few bug operators to gross over a million dollars a year on the numbers racket.

Out of this income, the operators paid not only the winners but usually paid the fines and bonds and hired lawyers for their writers who were picked up by the police.

A writer for A. Bad feelings, caused by the lottery, developed among the operators. Besides the Davis-Revel clambake, Shepherd and Matthews had their eye on another competitor, Pete Hargetc, whose operations at one time were the largest in the area.

Working for Pete was his brother, Guy. Their lottery appeared to be hurting the Shepherd-Matthews enterprise and about the time this came to light, the Hargett home, in an alley, was raided by officers.

Described in another chapter: There were any number of small lotteries, fly-by-night outfits always glad to make a nickel legally or illegally.

He was the first operator to be tried in the cleanup and was found guilty in hts first two cases. Another lottery, known as The Old Original, was run by E.

Red Cook, now serving a life term for murder. Cook was also a beer distributor and his red hair matched his flaming tem- per.

On a Sunday night in , Cook shot and killed John Mancil, a taxicab driver, and wounded two other men, all 68 Phenix City of whom were ia the 60 Club, which Cook ran.

But previously the murder had been used as a weapon over his head by Chief Deputy Albert Fuller, who thereafter employed Cook as his personal errand bov to carry messages and threats for the mob, and for himself.

Going full blast on a small scale was the Club. Parker retained his position until March 15, He would turn his receipts over to "pick-up men" from The Manhattan Cafe.

Making the contact, as a rule, were either Jared Kenyon or Doris Longway. Parker did not sav whether protection dough was paid for the to fLinction hut he indicated it operated with the knowledge of the city.

In addition, he received a fifteen percent commission on lottery and twenty- five percent on all gambling machines in the club.

Tiie sale was made retroactive to January I, Or the players, if they wished, could visit the lottery house and place their bets at the scene.

The option was theirs. I So many persons assembled the day before the tragedy that a portion of the Ritz Cafe, which housed The Old Reliable, caved in, injuring ten people.

The next day, while liug players were awaiting the posting of the figures, the [entire building collapsed. This time twenty-four persons were killed and eighty-three were hurt.

While rescue wotkers dug out the injured, bug writers went about their business of selling tickets. The catastrophe was the worst in the history of Phenix City.

The City Commission promised to investigate bur dropped the matter because witnesses were reluctant to appear ,u the hearing. The bug was a hardy insect that thrived in the murky atmosphere of Phenix.

When it suffered a setback for any reason, it always came back stronger than ever. The Night Roll was the steady bread-winner.

From it, the gamblers always were assured of a handsome net return. But it was big-time sttiff, accounting for more than ten million dollars yearly and providing a good living for hun- dreds of persons in Phenix City and Columbus.

Nobody ever gambled there. The sucker who entered a gambling house had al- most no chance at all of coming out with his roll intact, much less of carrying away any house money There seemed to be only one exception to that rule in Phenix.

Old time gambling figures say that a straight dice game could be had at the Bama Club when it was operated by J. It was in the Bania Club that the biggest games were held.

Witnesses report seeing over one hundred thousand dollars cross the dice tables in a single evening. One of the co-authors of this book has seen thousands of dollars on the dice tables there at one time.

They knew, at least, that in order to attract the big money from the nonh and east, they would have to give the customers a fair shake for their money.

Riding with only the regular house odds. The "pallet" or bank which they put up as a target some- times amounted to fifty thousand dollars, with an almost 70 Gampumg Was No Gamble 71 iinhmitcd reserv-e fund behind it.

The house sometimes won huge sums, as on VJ night in when a gambler from nearby Columbus, Georgia, dropped his roll of sixty-four thousand dollars within a few hours.

On the other hand, the house was hit for large sums on occasion, dropping about thirty-five thousand one slow after- noon when there were only three persons at the dice table.

After the place was closed by National Guardsmen following the murder of Patterson, General Hanna checked air traffic from the major cities to Columbus and found that it was off by about fifty per cent.

Many of the big gambling figures flying down for the lush pickings in Miami during the winter season, would stop off in Phenix for a warm-up at the Bama.

Many of them got no further, having been picked clean on the green dice fields of the club on Dillingham, The Bama offered gambling in almost any form the cus- tomer might choose- It had slot machines, roulette, black- jack and poker, as well as a modem horse-room where you could bet on the nags or buy a parlay on football or baseball.

Drinks and food were on the house to good customers, and for their entertainment while they g-ambled, a big-time or- chestra and floor show were offered.

About two years before Patterson was killed, Shepherd iind Matthews announced with much fanfare that they were quitting rhe rackets.

They surrendered more than five hun- dred thousand dollars wonh of slot machines, and turned the management of the Bama Club over to new hands.

Abney, Clyde Yarbrough and J. The new management did not hold strictly to the idea of giving the customer an even break, and there was a substantial decline in the business coming in from rhe north and east.

But they still offered gambling of every type, including lottery, and sold fireworks as a side tine. All types of fireworks are illegal in Alabama. Sloe machines were set to pay off only about five cents on the dollar; poker and black-jack cards were marked, deals were crooked, cards were stacked, dice either were loaded or shaved, and lottery drawings were often rigged.

From J until , there were more than a thousand slot machines in operation in Phenix City and Russell County at all times. The number was greatly reduced after Shepherd and Mat- thews left the field in , to become political fixers and landlords of gambling.

Just the week before Patterson was murdered, he iiad joined with Hugh Benrley and others in requesting Governor Gordon Persons to order an all-out gambling raid in Russell County.

The raid had first been planned for the night of June I8-the exact time that Patterson met his executioner in an alley outside the Coulter Building.

The gambling clan seem gifted with a peculiarly valuable faculty. Things snid behind closed doors in Montgomery, the capital, could be heard clearly in Phenix.

Consequently, on the night that Patterson had his teeth knocked out by bullets. OAMBLmc Was No Gamblk I 7a gamblers were busy iiauling slot machines from dives along Fourteenth Street and Dillingham, and storing them in ware- houses, homes, cellars and under improvised rents in the thick woods that surround the city.

It was the type of "cleanup" that citizens knew so well. Several of them slyly pointed out that most of the machines seized were old and inoperative.

Some of them were junked ma- chines that were being dismantled for parrs. Citizens knew from experience that it was neither de- sirable nor effective to report matters concerning gambling to local authorities.

But many people did seek out newspaper men and "tip" them on locations of operating slot machines, dice tables and other gambling devices. A few more raids were made as a result of these tips, with reporters and pho- tographers standing by to see the job done.

This citadel fell before the Guardsmen while Cook fussed, fumed and found fault—all to no avail. The gambling raids staged by the Guard were well planned and executed.

It was on this infonnation that nearly five hundred gam- 74 Phenpw City Gambling Was No Gamble 75 bling indictinenrs have been brought by the Grand Jury, with almtKt all of the defendants entering pleas of guilty as their cases came up for trial.

Duiing this entire time. Special Solicitor George C. Johnson personally supervised the gathering of evidence. In this he displayed the same methodical procedure that was to prove so successful before the Grand Jury and in subsequent prosecutions of the Phenix City mobsters.

Evidence gathered in the raids was sufficient to bring charges against almost every gambling figure in Phenb: City, big and little. Where warning devices were found in gambling houses, special care was taken in preserving the evidence for felony indictments, Alabama law makes it a felony to install and operate a warning device in a gambling house.

AH other types of gambling charges are misdemeanors. Bur Soliciror Johnson was not pleased or happy about the results of the raids.

The fiery prosecutor from Nonh Alabama was disappointed on examining the evidence to find that the two biggest fish, Shepherd and Matthews, were not in the net.

He confided to friends that he would consider the entire operation a failure unless Shepherd and Matthews could be brought to law.

Weeks passed and the list of indictments grew with each new session of the Grand jury. The temperature in August hit one hundred degrees and inched above.

Johnson and Fowler loosened their collars, rolled their sleeves higher and conrinued to dig in. Then one night in mid- August Johnson obtained records showing ownership of some of the gambling establishments and Johnson confided that he thought he could at last hook Shepherd and Matthews.

To do this he used an old Alabama "Gypsy Law" passed about and inactive on the statute books since before the mm of the century. The law makes it a misdemeanor for any person to rent or lease any property with the knowledge that it will be used for gambhng.

Tlte law was designed as a method of prevent- ing persons from allowing roving Gipsy bands or river boat gamblers to ply their trade in the rural communities of Ala- I bftma in the early frontier days.

Til is was war, and it was necessary to use any ammunition available. Armed with the old statute, plus proof that Shep- herd and Matthews had rented places for gambUng, Johnson.

I went back before the Grand Jury. This time he came om with four indictments against each of the kingpins.

Both Shepherd and Matthews served ninety day hard labor senrences. His wares were shipped to the Mississippi gold coast and Savannah, Georgia, as well as being distributed in Phenix City.

When Guardsmen raided his establishment they found all kinds of equipment for loading dice or shaving them. The marked cards and other crooked devices were ordered from a wholesale house in Chicago and one in Los Angeles.

Web- ster maintained a list of customers, which included most of the Phenix City establishments and gambling casinos throughout Alabama and several surrounding states.

He was found to 76 Phenix Cm- operate a dice and card game on the post where he regularly fleeced his buddies. Webster readily admitted that he handled "expert" ecjuip- ment, but said he only recently had gone into the manufac- turing field.

Seized along with his customer lists were catalogues, show- ing illustrations and price Ibts. They can be set to pay off any percentage the operator wishes, and that figure is based upon what he thinks the players will stand for.

In Las Vegas, Nevada, for instance, machines are said to pay off from sixty to eighty percent of the amount taken in. In Phenis City most of the machines paid off ten percent, or less.

Before turning in their slot machines in 1, the Shepherd- Matthews Syndicate had machines in most of the better loca- tions in the city, as well as in scores of filling stations, grocery stores, cafes and night spots in Russell County.

Franklin was tJie foreman of the Russell County Grand Jury at the rime Albert Patterson was killed, and, under ordinary circum- stances, this gambler would have been one of the eighteen men to have considered any evidence that might have been brought before a Grand Jury at that time.

However, the entire body, along with the Jury Commission that put theit names in the jury box, was superseded by a special Grand Gambling Was No Gamble 77 Jury organized from a new jury box to hear all cases growing out of the cleanup.

After the Kefauver Senate Committee hearings in , certain teeth were put into the federal gambling laws. Gam- blers were required to buy federal stamps each year, and to pay ten percent of their net proceeds to the government.

Anotlier law made it a federal offense for slot machines to be carried across a state line, or for slot machine parts and other gambling devices to be handled in interstate commerce.

These restrictions were the most serious blow struck at organized gambling up to that time. Then the Alabama Legislature made the owning of a gambling stamp prima facie evidence of guiit.

Tlie Shepherd-Matthews combine exited from the active gambling field. Most of the Phenix City "sportsmen" rallied quickly and bought gambling stamps for business as usual.

They obviously were not worried about prosecutions in Russell County. Jones, as one of his official acts after being ap- pointed by the Alabama Supreme Court to preside over legal phases of the clean-up.

This put Franklin and his Grand Jury out of business. Franklin was discovered to have been owner of a federal gambling stamp at the same time he was Grand Jury foreman.

He was caught in the gambling dragnet, indicted and pleaded guilty. His sentence, in two cases, was originally fixed at two years, the heaviest term imposed on any gambler.

It was later reduced to one year, which he began serving in December, The price of a nickel slot machine— around in Chicago— suddenly jumped to 1 1, in Phenix City.

One of the men who became expert m machining pans for slot machines was Felron Cobb, nephew of the late Hoiner Cobb, strong mmi mayor of Phenix City.

Felton Cobb operated a radio shop in the rear of his modest home. Neighbors knew that he was always swamped with work even when business was slow for others.

Brown rook a crew of Guardsmen to investigate the shop. Inside the concrete block structure they found a modern slot machine factory with nearly a score of slot machines and large quantities of parts.

They also found a reel of eight millimeter movie film of the type shown at stag smokers. The cells, switch cells, centerfield or transactions area, pay-off or value-line, as illustrated and defined.

Stage or field of play, bar point or ridge, left and right homeboard, storage units, timers, as illustrated and defined. The structural and behavioral flexibilities of the process led to perfection of its capability to "simulate" innumerable "scenarios.

The following examples are provided to show how the principles and procedures of the process were used in respect to the above-cited claim. They serve to exemplify the limitless scope of the invention without in any way limiting its possibilities.

The scenario depicted relates to competition for medals during the course of the Olympics. There are graphics of selected major events in each cell of the receptacle areas, together with the five rings representing the official Olympic symbol.

The first two horizontal rows on either side of the center court area represent the front or "Winter" Olympics; the third row represents the back or "Summer" Olympics.

The initial set-up calls for four value pieces Gold, Silver, Bronze, and White worth 3, 2, 1, and 0 points respectively , in the designated set-up calls of the front and back games.

Each player then places one athlete Mach in each loaded cell. When the set-up is completed there will be 16 loaded cells with a total of 84 point and special pieces on each side.

In that only the athletes and the Spirit of Olympia can effect capture, the front game is played in the usual Machcala MRII mode with one player lifting all the pieces in any cell of the first two rows and dealing one in successive cells moving clockwise.

All value pieces captured are taken off and stored. Bonus captures are earned as described hereintofore for the Stock Xchange game. The first capture, however, must be an en prise pair of 2, 3 or 4 pieces.

All cells are "in competition". The back game is played in the usual MXI manner with captures of one, two, or three medals by athletes and the Spirit-of-Olympia.

If the cell next to the captured cell is loaded with a total of two, three, or four chips and if there are other cells contiguous to and continuous with that cell also loaded with two, three, or four chips, all these conjoined cells are captured in addition to the cell from which capture was first made.

The game ends when all value pieces have been captured even if specials are still in play. Mach-1 time frame is fifteen minutes, based on the level of proficiency achieved by above-average players.

Numbers on the chips represent runs scorable 1, 2, 3, 4, and 6 in this game. The scenario depicted involves two teams competing at "test" or "speed" cricket to ascertain which will be the higher scorer when the match one or two innings ends.

The "batting" team sets up with five value runs pieces and one Mach Batsman in each of the ten back row cells. The "fielding" team places five "runs" chips and one Mach "Bowler" in each of the ten back row cells.

Hat-Trick are then entered in any two loaded cells. Rules for moving and capturing are similar to above-described Machcala "Relay" two-row front games.

However, the limitation rule is waived and all captures made are scored before their respective wicket numbered Th object of the game for the team at bat is to score as many runs per wicket as possible before the team fielding captures ten wickets, which is to say, ten special batsmen pieces, and "outs" the opponent.

If the team fielding fails to capture ten wickets before all the runs value chips have been "scored" captured , then the game is set up again and continued until the fielding team has captured ten wickets.

The fielding team then "goes to bat" and the winning side is that which scores most runs. Redeployment and re-entry rules apply. Runs value chips captured are disregarded by the "fielding side".

Mach-1 is ten minutes when played at above-average speed. The scenario involves two players competing in a one set club match six suits.

Colored poker chips are used as playing pieces not shown and bear indicia representing a tennis ball with the respective point won in the center of the chip.

Thus, the red chip represents "15", the value of the first point scored in tennis; the blue chip represents "30", the second point scored; the silver chip represents "40", the third point scored; and the gold chip represents "game", the fourth and last point scored.

The initial set-up calls for four point chips to be placed in each cell together with one Mach "player". Big Mach is called "Ace," Rex is the Umpire.

Only "players" may score points, i. Each suit counts as one game toward the total of six for the set. Method of capturing in this game is similar to that for MXI games, i.

More than one round may be required to complete the set. Mach-1 time frame is 10 minutes and earns no bonus. Mach-0 earns a penalty of minus one game.

The scenario involves "rushing stars" of a National Football League team attempting to break "the record" of yards in a game. Each of the "point" pieces represents the number of yards gained or lost on a rush, as follows: Each gold chip represents a "first down" or 10 yards; the silver chip represents a "good gain" of 5 yards; the blue chip represents a "short gain" of 3 yards; the white chip represents a "gain" of 2 yards; and the red chip represents "no gain or loss".

A player would therefore have to win at least one half of the total yardage in the game at M-1 speed in order to equal the record of yards.

There are 20 Machs in this game. Big Mach is called "Superstar" and Rex is the "referee". Mach-1 time frame for this game is 10 minutes and capture is made in MX-I mode, as prescribed.

The chips are three, two, and one point baskets. The initial set-up may be three two-pointers and one three-pointer per cell, or two "two-pointers", one "three-pointer", and one "one-pointer" chip in each cell.

Rex is the referee. There is a total of points, depending on set-up used. When this total is increased by M-1 bonus a grand total score of points for both teams is possible.

The game is played in the MXI mode described. The game depicted is American Soccer. The scenario involves two teams "Home" and "Away" engaged in a series of 8 matches during the course of the entire season.

The eight games played by each team is indicated on the value-line area. There are three different kinds of point chips--"shots" which are worth zero point; "assists" worth zero point; and goals worth two points.

The initial set up calls for one "shot", one "assist" and "two goals" in each cell Match. Shots and assists pieces taken may be discarded seeing that they have no value.

At the end of the game with all point chips captured a determination is made as to the winner or loser of each of the 8 matches in what is called the "face-off" or "show-down" phase of play.

The team with most goals scored in a match wins that match and scores two points. If the number of goals scored is the same for both sides, the match is said to be drawn and scores one point each.

A match in which no goal is scored by either side is disregarded. Capture in this game is from any of the eight calls games per MX-1 rules.

Mach-1 time frame determined by testing above-average -level players was established at 10 minutes. The game simulated is Casino Roulette.

Captures have varying pay-off values as indicated by the value-line compartments with "pay-off" of times the amount captured.

There are 16 Machs in this game. The object of the game is to win as much money as possible with transactions settled with play dough after each capture.

Mode of play as per MX-1 rules. Mach-1 speed is 10 minutes. The game simulated is the well-known casino game Baccarat. The pieces are poler chips or Machcala cards with symbolic indicia representing two decks of playing cards imprinted on only one face.

At the start the cards are shuffled and dealt four per cell. Machs are optional in this game. Captures, in usual MXI mode, are used to form "hands" in accordance with the established rules which govern play for baccarat and chemin-de-fer.

When scoring the value of a hand two or three cards , tens are ignored. Thus, the highest possible score for a hand is 9 since face cards and tens are scored as 0, aces as 1, and any other numerical card at its face value.

Since each capture is used to form a hand, several hands would have been formed and put aside when all the point cards have been captured and the game ends.

Hands are then "shown" one set at a time and compared in a "showdown" phase. The player with the best hands in each "show down" scores 3 points for a win natural 8 or 9 count , 2 points for a regular win and one point for a "stand-off".

These hands would be scored as "automatic" winners when shown, Mach-1 time frame is set at ten minutes. Up to eight players may participate in this Machcala Xchange card game variation.

The name of the game rendered is "PrepCenter". Several of these keyboards with different "subject-drills" are included in each "set to form a program and this enables the teacher or parent to drill the child in numerous and diverse areas, e.

Playing counters are different colored chips FIG. The players use these chips, once captured, to "scramble" words or number sequences on the "Scrambleboard" indicated in the center court area FIG.

There are 20 Machs students in play. Play money and questions and answers cards are included as accessories.

The student is always rewarded for captures whenever the correct answers are given. A special feature of this game is its two-face keyboard.

It may be seen from FIGS. In all such cases indicia on the faces of the keys represent unitary measures of the subject matter depicted.

The student always "goes against" the drill master teacher, parent, or fellow student. In addition, one variation of PrepCenter lends itself to the use of the fingers as "pieces".

In this variation which depicts Chisenbop methods top row of FIG. It should be noted that although this rendering of "PrepCenter" a Machcala Xchange educational game is on a flat plastic or cardboard surface, it may also be encased FIG.

The game illustrated is one in a series of national and ethnic game simulations which was especially created to focus on the rising expectations and aspirations of minorities in this country.

The name of the game illustrated is "Aframerica" and was specifically developed for 25,, Americans of African descent. The game simulation scenario relates to the concerted and often tragic efforts of these people--from to to secure full and equal civil rights and economic and social parity.

Two different versions of play were created with each relating to the so-called Black Revolution: In the first version civil rights activists attempt to raise "bread" funds for the furtherance of The cause; and, in the second, a message "We Shall Overcome" is formed with captured pieces for highest point score.

Pieces are chips or small machcala cards bearing photographs of well-known black heroes. Educational material providing additional information on each hero is included on one face of the chance cards.

Playing pieces are of different colors gold, silver, blue, red and numbered to indicate different values of similar colored pieces.

They are also "lettered" to facilitate playing the scrambled-message variation called "We shall overcome". The set-up requires four point pieces and one special called "Civil Rights Activist" in each cell.

Big Mach is called "Leader" and Rex is called "Klan". Capture is in the usual Machcala one-row mode with the winner being the player a to collect the most money "bread" for The Cause or b formation of the message "We shall overcome.

Play money is used to settle transactions and the chance cards are drawn following a move that ends in capture. The educational value of the game is thus tremendously enhanced by this rich, historical feature.

It is of interest to note that this game set FIG. In that all games included in said system are of African origin, the appeal to millions of Black families in this country and abroad will be extremely high and socially significant.

The packaging approach also results in prospective owners securing a wide range of first-rate games up to six at tremendous savings in costs.

It also lends itself to structural variations in the various formats discussed hereintofore. In order to further illustrate the merits of the inventions, I will now describe subject matters which have been treated as "Series" seeing that several depictions were required to adequately cover their diversity.

These Simulation series as against single subject treatment would, of course, include several of the above game products; e.

Although these further examples are not illustrated, it will be readily seen that they evidence the successful application of the game design and simulation process to a potentially limitless range of subject matters.

Like the basic game of the invention, Machcala Stock Exchange and its variations hereintofore described, these further examples do not in any way depart from the scope of my invention but only serve to exemplify it:.

This series include patriotic games which are usually encased on the MXI-6 thru MXI matrices with center court design depicting the geo-physical map outline of the target nation and playing pieces representing four or more major national monuments, symbols or heroes.

The MACH-1 time frame is ten minutes. A special feature of these games is the inclusion of advertising spots and musical buttons which play the "anthem" after a designated number of suits have been formed.

In particular, a version called "American Anthem: A Machcala Xchange Game" is encased on the MXI-8 matrix with different colored pieces bearing representation of four great monuments: The object of the game is to capture pieces and form four-piece suits--trios, pairs or quads.

A "hand" of four pieces is allowed. Captured pieces not so used are discarded. MACH-1 is 10 minutes. Subject depicted is a big city of a great nation.

Game is encased on MX-6 through MX matrices with center court design depicting the sky line or map of the city treated.

Value pieces are of different colors, lettered and numbered as to value, and bear photographs of monuments of the city.

All captured pieces are used to spell out the sentimental statement: In particular, the game called "I Love New York: A Machcala Xchange Game" is encased on a MXI-8 cell matrix with the magnificent skyline of the city in the center court area and a "Big Apple" at the center of the ridge.

Letter designations represent all the twelve letters in the statement: MACH-1 time frame is ten minutes. Regular bonus, fines, and rules apply substantially as described for MXI games.

Similar versions of this game have been successfully developed for all major American and foreign cities with population in excess of ,, e. This series of Machcala Xchange games simulate religious subjects.

Usually the center court depicts a critical imagery of the subject treated. Pieces are machcala-cards or chips bearing indicia relating to the subject matter with designated values, powers and roles.

In particular, the game called "The Ten Commandments: The pieces in the game are machcala-cards of four different colors gold, silver, blue, white with one of the ten commandments and its particular value on each face.

The initial set-up requires five point pieces commandments in each cell. The object of the game is to capture pieces and form one or more ten-piece suit spread representing the ten commandments--to earn highest score.

The game ends when all value pieces have been captured. Chance cards are included with Biblical questions and are picked after each capture.

MACH-1 is ten minutes. Play moving, capturing, etc. Several other religious subjects have been treated, e. The games of this series are directed primarily to students of military strategy and war games buffs.

Various sized matrices may be used with the entire playing area or center court only decorated to represent the field of battle or negotiation.

The point pieces depict the objects or goals being fought for and specials are soldiers Machs , Commanders Big Machs , and Traitor Rex.

Pieces chips or cards represent villages whose support is being sought by Machs and Viet Cong forces: The method of play is substantially as described for MRII games.

The object of the game is to command majority support. Another subject treated relates to the efforts of several enlightened world leaders to reduce the threats of nuclear warfare.

The game is called "S. A Machcala Xchange Disarmament Game". In this version, the center court is a "negotiating" table MXI-8 cell matrix and different colored pieces represent ICBMs, bombers, submarines, and tanks valued at 1,, , , points each.

Capture is in the usual mode by the Machs negotiators and are used to form four-piece suits which can then be "withdrawn" at twice face value.

The object of the game is to withdraw as much material as possible and so reduce the threat of nuclear warfare. The game is played substantially as described for MXI games.

Games in this series depict well-known field and court games substantially as described hereintofore.

In addition to these examples, a game called "Baseball: A Machcala sports "simulation", is treated as follows: The scenario depicted is one of five playoff games in the World Series.

The game is encased on a MRII-9 cell matrix with the entire playing area decorated to depict a section of the baseball field first, second, and third bases, and also home plate.

The nine cells represent a stylized scoreboard for each inning. The value-line designates these cells as first thru ninth innings. There are 72 point pieces in the game: The 22 specials are players Machs , player-coach Big Mach , and umpire Rex.

The initial set-up calls for four point pieces and one player in each cell. All captures are effected in the prescribed MRII manner and are accumulated directly before the respective innings in which "hits" were made.

Another well-known sport depicted in this series is "Grand Prix" Racing. In this sports simulation game--rendered on the MXI cell matrix, the center court design depicts part of a race track.

The point pieces colored gold, silver, blue, red are first, second, third, and fourth place finishes worth 4, 3, 2, and 1 points respectively.

Other well-known sports and sporting events which lend themselves to similar treatment are Horseracing, Golf, Bowling, Ice Hockey, Boxing, Wrestling, Handball, Squash, etc.

Some depictions are represented by two renditions: These games depict national and statewide campaigns, congressional debates, and other politically-related subjects on various matrices.

In particular, a game called "Presidential Campaign: A Machcala Relay Game" simulates U. Presidential campaign, which occurs every four years, on an MRIV matrix.

The value-line is not in play and the total playing field is a montage of the 50 states. Value pieces represent "registration" for each state and bear indicia stating percentage and number of total votes cast in that state in the last presidential election.

Percentages of votes cast are approximated as follows: The object of the game is to win the majority state votes and get elected "President of the United States.

MACH-1 is 15 minutes. Chance cards are used which increase or decrease number of votes won. All other election campaigns are treated in this series--senatorial, congressional, gubernatorial, county and local--for this and other nations.

Games in this series pay homage to the greatest classical games of all times, incorporating their essential features with the "relay" and "Xchange" methods.

The focus is on games which were once popular in ancient civilizations dating back as far as B. Some of the games included in this series are: In particular, a game in this series called "Hana-Cala: A Machcala Xchange game", successfully incorporates the methods of a popular Japanese flower-card game, "Hana-Awase" or "Hache-Hache" with those of Machcala games, Hana-Cala is rendered on an encased MXI-6 circular matrix with an extended center court or "boneyard" area which is colored red and white.

There is no value line and the twelve cells representing months of the year are decorated with replicas of the glory, life, pennant and nature cards.

There are no Machs in the game. The point cards in the deck are divided into twelve suits of 4 cards each. There are 5 glory cards worth 20 points each; 9 life cards worth 10 points each; 10 pennant cards worth 5 points each; and 24 nature cards worth 1 point each.

The sum of the values of the 48 point cards in each deck is The initial set-up calls for 4 cards in each cell after shuffling both decks.

In addition, 4 cards are dealt as "hand" to each player, 8 cards as "Table", and the remainder put aside as "Stock". The object of the game is to capture cards in the usual MXI mode and use said cards to "take" from the table in the manner of the well-known card game of Casino.

A game usually consists of four seasons. Hana-Cala is a beautiful family game and is recommended for two to four players. Another game in this "Duets" series is called "Gammoncala: A Machcala Xchange game.

Cells are numbered and pieces are entered based on the outcome of rolling 2 dice. Phase II dealing moves are also determined by the roll of 2 dice as in Phase I.

Rolls--in both Phases I and II determine the cell or set of chips therein and may be read in several different ways: Capture is in the regular MX-1 mode.

Another rendition in this series is called Cala-Chess. Value allocation is as follows: Mach-1 is 15 minutes and earns a bonus of 10 points.

Mach-0 earns no bonus. Games in this series depict academic or instructional subject matters. The value-line assigns grades earned as follows: The scenario depicted relates to the academic efforts of college or high school students to graduate with "Laude"--Summa, Magna, or Cum.

It is of interest to note that several game authorities call Mancala games "African Chess. Other games in this series address the problem of improving teaching and training methods and devices in game-related scenarios.

For instance, a game called "Components: A Machcala Xchange Game" aka "Comparts" is played on various sized and shaped MX matrices with point pieces poker chips or machcala-cards bearing indicia which represent pictures of various component parts of the subject matter.

Only technical subjects are treated in the series e. Players capture and form "sets" comprising inter-related parts for points score as prescribed.

The teaching value of games in this series is extremely significant in view of the pleasure brought to the learning process during or after formal training hours.

Bingo, lotto, slot machine, craps, blackjack, and other games are treated in this series. The 64 point pieces are numbered 1 to Captured pieces are used to "mark" the bingo cards.

Object of the game is to get "5-in-a-row" on both cards. A "short" game requires only two such formations; a "long" game may require four or more such, as decided upon by the players.

MACH-1 for the "short" game is 5 minutes. A Machcala Xchange Game. The object of the game is to capture value pieces and use said captures to form three or four-piece suits for cash pay-off at twice face value of suits formed.

MACH-1 is 10 minutes and the usual bonus for speed applies. This game may also be rendered in electronic computer-based formats as described hereintofore.

Another game in this series, called "CAsino-cala: A Mancala Xchange card game," successfully adapts Machcala Xchange methods to the playing of this well-known card game.

We used the MXI-8 matrix--without value-line. A miniature deck of regular playing cards is used. The initial set-up calls for 4 cards in each of the 16 cells.

Four extra cards are added to the deck: Capture is in the usual MXI manner with cards won used to "take" from the "Table" in simular manner to the traditional card game.

Games in this series depict the operations of corporate and eleemosynary institutions. Playing pieces are different colored chips bearing indicia which represent 1, 2, 3, or 4 such systems sold by reps.

MACH-1 is ten minutes and the game is played substantially as described for MXI accumulation games including accessories--chance cards and play money.

In this scenario, two dealers compete to sell more GM cars for the year. The object of the game is to maximize sales.

Chance cards bear instructions impacting favorably or unfavorably on the financial position of players. The game is played substantially as prescribed for MXI games.

Another game in this series is called "Big Mac: Gold chips are Big Macs worth 4 points; silver chips are french fries worth 3 points; blue chips are apple pies worth 2 points; and red chips are coca colas or milkshakes worth 1 point.

The game is aimed at young players and the object is to capture point pieces and attempt to form 2, 3, and 4 piece suits representing a full "meal".

Each "meal" must have a coke or milkshake to qualify for score at twice the face value. Discarded pieces are scored at face value. Chance cards are optional.

These games depict very popular fads and hobbies on various MX game matrices and illustrate additional utilization of the MX simulation process.

Book reading, theatre, dancing, jogging, birthdays, Christmas season, philately, numismatics, and other hobbies-related subjects are all treated in this series.

In particular, the game called "Xmas Fever: The center court is decorated with a montage of desirable Christmas presents.

The 64 point pieces are colored gold, silver, blue, and red with the photo of an attractive gift imprinted on one face. The value of each gift is determined by the color of the chip: There are 16 Machs in play.

Big Mach is called "Santa" and Rex is called "Scrooge". The object of the game is to accumulate the most valuable set of gifts. Another game called "Disco Fever: The center court is designed to represent a dance floor with several dancers executing popular steps.

The point pieces are gold, silver, blue, and red machcala-cards with different types of dances depicted. The object is to capture cards and form 4-piece "dance suites" for double face value.

The game is usually played to loud dance music and with conviviality. Games in this series depict occult, astrological, and psychic subject matters.

In particular, a game called "Zodiac Power: A Machcala Xchange Game" is depicted on a circular MXI-6 matrix decorated with the 12 signs of the zodiac, one in each cell house.

There is no value line. The 48 point pieces chips or cards represent the 12 signs of the zodiac and all pieces are of equal face value. The point cards are of four different colors with a zodiac sign imprinted on the face of each card.

The object of the game is to capture cards and form 4-piece suits for most points. Suits are scored at twice face value. Chance cards are used for questions and answers which bring about reversals or advantages.

Correct answers result in extra points and incorrect answers in reduction. MACH-1 is set at ten minutes. Methods and rules of play are essentially as described for MXI games.

Games of this series relate to the ecological subjects: In particular, a game called "Energism: The center court is decorated with a montage of the major sources of energy-atomic power, electricity, oil, coal, solar power, etc.

The 16 cells are decorated with oil-guzzling equipment and devices. The 64 point pieces are different colored poker chips with indicia symbolizing alternative sources of energy.

Black chips, representing oil, are worth no points; white chips representing atomic power, are worth 5 points; red chips, representing electricity, are worth 10 points; and gold chips, representing solar power, are worth 20 points.

The object of the game is to score as many points as possible for energy conservation. MACH-1 time frame is ten minutes and the game is played with chance cards relating to energy conservation.

Another game in this series called "UFO Encounterama: The value-line is not in play. The scenario relates to UFO sky-watchers scoring points for various kinds of "encounters" experienced.

The chips are of four different colors gold, silver, white, red and bear indica representing flying saucers. Value assigned for "first level" sightings red chips is 1 point; second level sightings white 2 points each; third level encounter sightings silver 3 points each; and fourth level sightings gold at 4 points each.

A Machcala Relay Game," further illustrates the application of the machcala simulation process. These aliens are bent on conquering Earth before their own planet is destroyed by "the plague.

Point pieces are different colored space ships gold, silver, green, brown, red of equal value. Each piece is assigned the role of a "gunner" ship so there are no Machs.

This game is essentially a test of wits and cunning and the objective is to incapacitate or totally wipeout opponent forces. In this variation of play, all captures are re-entered and not removed from the field of battle.

MACH-1 is 15 minutes and the game ends when one side is reduced to singletons or "totally wiped out. In addition, another game called "Family Tree: A Machcala Xchange Game" is depicted on an MXI-8 matrix, the center court of the field is designed to represent a genealogical chart.

The value line is not required. The total possible number of years represented by the 64 value cards in suits is tracer-years.

Discards cards not in suit are valued at face. Games in this series depict subject matters relating to the arts, e. Various MX matrices may be used.

In particular, a game called "Art Collection: Center court depicts an art-auction and cells are decorated with representations of well-known paintings and sculptures.

Playing pieces are 64 colored machcala-cards bearing photographs of famous works of art. These pieces are valued as follows: The object of the game is to acquire and "build-up" the most expensive art collection.

Chance cards and play money are optional. In a MXI game called "Numismatix", for instance, the playing court is, in fact, an expensive display case, with the field made of red velvet material.

Initial set-up calls for 5 coins per cell. There are 20 Machs. The game is played for value accumulation substantially as prescribed for MXI games hereintofore.

Games in this series depict Broadway shows, movies, TV networks, dramas, novels, comic strips, spectacular events, etc. In particular, a game called "TV Network: The point pieces represent "Neilsen Ratings" with indicia stating name of show and ratings as follows: Competing players attempt to maximize ratings during one week of the monthly which determine advertising rates and ranking.

The final score is the average audience per "prime time" show over the seven-day week. The divisor is constant at 28 shows per player.

Captures and rules are as described for MXI games. Games in this series relate to the acquisition and accumulation of property of diverse nature, the operations of business, budget planning, etc.

The Wheel of Fortune game is the brainchild of one of the most prolific developers in the industry, Simbat, who are based in the Seychelles.

Simbat first launched in and are regulated by the Seychelles government, a fact which should reassure any players concerned about the safety of playing online slots.

To date they have more than titles in their library of games, all of which are connected with the online bingo , casino and slots industry.

However many people view them as one of the most underrated companies which has developed a dedicated army of followers with the quality of their games.

As long as your device is Flash compatible, all you need to start playing is a web browser. You can choose to play the game in either simulation mode or real play.

The rules are complicated by the addition of complex sideagames and the paytable is clear and easy to understand. For this reason, Wheel of Fortune is a great online slots game for total newbies who have never played before.

The game also includes a wheel of fortune symbol which is a multiplier and also replaces other symbols to form combinations while giving you double payout.

The Wheel of Fortune symbol can replace any symbol on the reels except for the scatter symbol. The game include three bonus jackpots, one on each reel that allows you to collect certain bonus rewards.

In addition to this, there is also an exciting Wheel of Fortune bonus game that allows players to spin the wheel while answering puzzles and accumulating jackpot prizes and bonuses.

However, you may have to wager the maximum bet to play this feature. This machine includes a non-conventional design and makes use of three mechanically operated spinning wheels.

This adds to the charm of the game by providing the player with an exciting opportunity to spin the concentric discs. In addition to this, the Wheel of Fortune machine also includes overhead plasma screens and surround sound systems that are strategically placed on top of the machine to give a stage feeling to the players.

In addition to this, each play station also include LCD screens, specialized lighting systems that add to the aesthetic appeal of the game.

The machine also includes an intelligent multi-player interface. This enables three games to be played simultaneously on different screens and the reload feature ensures that the wheels can spin instantly and you can win more when the symbols at the center of the wheel lock.

The slot game Wheel of Fortune is based on the theme of one of the greatest television games in the United States known as Wheel of Fortune that first aired in and was created by Merv Griffin.

Wheel of Fortune replaced another popular television show known as Jeopardy which was also created by Merv Griffin. Like many other slots based on movies and television series, Wheel of Fortune slots include exactly the same characters as from the show.

Even the host and the hostess that appear in the slot game are the same as that in the hit television game show. The television game show, Wheel of Fortune, is actually based on yet another popular game Hangman.

Contestants in the game show would be asked to guess the letters in a word puzzle that is based on a unique category every round.

The contestants then take turns to spin the wheel of fortune in hopes of earning some money while also guessing the right letter for their word puzzle.

The number of letters that the contestants guess accurately are then multiplied by the value at which the wheel of fortune rests and the earnings are then awarded to the contestants.

As the contestants earn more money, they get the option of buying vowels or taking control of the spinning wheel of fortune.

The popular game has changed over the years with plenty of new rules and exciting rounds added to the game. The show usually ends with a special bonus round that allows the contestants to spin the wheel to get a shot at winning the jackpot.

The slot game also derives many of the popular features from the game show including the lighting and also the theme music of the game show.

The slot game also includes the audio effects of a cheering or a booing audience, giving the slot game a much more realistic appeal.

On a final note, Wheel of Fortune is perhaps one of the most exciting slot game ever to have been created and the players never seem to get tired of it.

Wheel of Fortune Slots Machine. Play Mobile Slots for Real Money. The Wheel of Fortune slot is not just a hit in real money slots casinos across the USA, it is also really popular in Canada and the rest of the world, including the UK.

Bei Problemen wenden Sie sich bitte an unseren Kundenservice. Alle Änderungen, die Sie im Fenster vornehmen, werden sofort auf dem Spieltisch angezeigt. Blackjack online kostenlos auf Automatenherz zu spielen ist bei Deutschen die ausgezeichnete Weise, sich allen Feinheiten des Spieles zurechtzufinden, die existierenden Unterschiede zwischen ihren Abarten zu verstehen. Halten - Lässt das Blatt unverändert Sie halten automatisch bei einem Blatt mit dem Punktwert 21 oder nach dem Verdoppeln. Sie können das Spiel ab dem Zeitpunkt der Unterbrechung fortsetzen. Hat der Geber einen Blackjack, wird der Versicherungseinsatz mit 2: Diese Option wird Ihnen erst angeboten, nachdem der Beste Spielothek in Hermsgrün finden überprüft hat, ob er einen Blackjack https: Wenn Ihre Verbindung unterbrochen wird, nachdem Sie alle Eingaben vorgenommen haben und zur Fortsetzung des Spiels keine weitere Eingabe erforderlich ist, gilt das Spiel als beendet. Verdoppeln wird auch nach einer Teilung als Option angeboten. Blackjack online ist eine ausgezeichnete Chance für denen, die die scharfen Empfindungen im Netz suchen. Einstellungen für die Tischansicht können Sie über das Optionsmenü oben rechts im Spielbildschirm vornehmen. Dabei spielen Sie in einer Runde ein Blatt nach dem anderen. Wenn 11 Punkte dazu führen würden, dass das Blatt 21 Punkte überschreitet überkauft , zählt das Ass einen Punkt. Es ist gar nicht kompliziert, https: Die Karten haben folgende Werte:

Double Exposure Blackjack Professional Series Standard Limi Casino Video

LIVE Blackjack (Double Exposure)

Cole said he had been a silent panner in "The Old Reliable Lottery. He relied upon his partners, W, C. Roney and Lawrence Roney, father and son, to notify him daily of his profit and to deposit his share to his account in the bank.

The Old Reliable was one of seven lottery houses, of the bigger variety, going full blast in Phenix City. Shepherd and Mat- thews moved out of the Ritz and A.

Buck Billingsley moved in with his home-made organization. Yarbrough, on the other hand, was the old pro himself. It was Yarbrough, too, who first taught Matthews the tricks with dice and cards that were to make him rich before he was twenty-five.

Now sick and o[d, Yarbrough is in a semi-retired status. Cancer has eaten away much of his nose and face, and he wears a mass of bandages as he sits at his cash register in the cafe.

His operation with McCoUister in the lonery project was motivated, in all probability, by nostalgia. Cole spent the night of his arrest in the city jail.

Through his generosity, he hoped to get shed of the drunks who might keep him awake. Unfortunately for Cole, about two a.

As soon as the doors clanged behind him, he sat down on a coc and starred a game of poker. He once donated 15, to his church. On another occasion, he gave S to the principal of a school with which to buy lunches for underprivileged children.

Of all the ilhcit operations in Phenix City, lotter -- was far and away the most profitable, the biggest, and the easiest.

That was not representative. Usually the loot did not nm so high. A peculiarity about the lottery operators was that they kept books. They held onto ticket stubs and itemized in derail the amounts they paid to writers on commission.

As did most of the underworld in Phenix City, the operators suffered from that not-so-strange disease among crooks: The malady could be labeled Al Caponitisi non-contagious, non-infectious, but oh-so-permanent, when it takes hold.

Elaborate records were discovered intact. There were large stacks of ledgers, running from current statistics back for several years. Entries chronicled even minute details of the million dollar business blue-printed by a chief bully-boy, C.

Head Revel, and his sometime partner, George Davis, Sr, The amount each writer earned in the past year was entered under his name, and federal withholding taxes were paid on income shown.

One hundred writers worked for the house. A balance sheet for one year shelved a gross income from lottery just shy of a million dollars.

Sharing in the consignment was George Davis, Jr. On the morning of the raid at Tlie Grocery, the elder Davjs, bloated and doped, rocked back and forth on a high stool.

He spoke not a word and did not appear to be in- terested in what was going on. In addition to lottery and gambling equipment uncovered, there were ten adding machines and several money counters in the so-called grocery.

A refrigerator in one of the gambling rooms contained hypodermic needles and smatf, empty glass bottles. Nearly four hundred doUars in bent coins had been thrown into boxes, apparently taken from slot machines and tossed aside to avoid re-use.

Loose twenty dollar bills were stuffed into envelopes. A file, marked "Revel Amusement Company," contained data on slot machines and juke boxes owned by the com- pany, which was separate from The Metropolitan.

The docu- 60 PiiENix City ments indicared the type of suacliine, its locstion, and monthly receipts gained from each. Several weapons, including a sawed-off shotgun, were seized.

So tlie crooks kept books in order to report and pay an income tax. As a result, the treasury men have been working Phenk City for some years.

Nevertheless, the government is practically certain to slap income tax evasion warrants against more nienibers of the fraternity. Tax liens, totaling thousands of dollars, already have been assessed against upper bracket overlords.

Their troubles were only beginning. They said they had worked out a deal with the govern- ment. According to Godwin, St. But both Senior and Junior were charged in the clean-up with fourty-four counts of operating a lottery.

Under Alabama law, conviction on one count carries a fine, but the judge can add up to twelve months at hard labor if he desires.

Second and subsequent convictions carry mandatory jail sentences of from six to twelve months. They saw clean-up juries passing out heavy sentences and saw that the rime had come for them to act.

They tried to make another deal, this time With the state. Davis, Sr, offered to serve time, to plead guilty, if the prosecution would leave his son at home to run the lawful businesses.

The state would not accept. By now, Davis, Sr. This happened a few minutes past midnight, the morning of October Patterson was in his office talking with Private Investigator Fred Bodeker of Birmingham, and one of the authors, when his telephone rang.

His wife was on the phone, giving him a number to call back. Patterson dialed the number and a man answered im- mediately.

For a few minutes Patterson listened, then said, "Wait a minute. Should I see him? It took Davis not more than ftve minutes to arrive. Patterson told the National Guardsman at his door to search the man before he was admitted.

The pudgy, snaggled-tooth, cigar-smoking Davis kept Pat- terson tied up for one hour and fifteen minutes. Amazed by the visit from Davis, Patterson promised him nothing.

He eventually was given two years, to be served after Godwin Davis, Jr. He had his own theory on the tie-up between gamblers and politicians.

Most cops, he said, turn crooked because of greed or selfishness. On election day, he continued, a man was arrested for voting in more than one box.

Fonhwithj he went to see the mayor and inquired on what charges the man had been arrested. The Metropolitan Lottery furnished the Davises and the Revels a luxurious living for years.

The relationships between the families were complex. The partnership employed seventy writers and enjoyed a yearly gross income of nearly 1 1,, The case is important for another reason for it put on the public record the close ties between a city commissioner ;md the underworld.

Gloria Floyd Davis was the daughter of Dr. Seth Floyd, a city commissioner whose father also had been on the com- mission.

Here was a direct family connection between a public official and a public underworld official. Revel admitted, while testifying in the case, that he was a close friend of Dr.

Gloria and Bubba married on May 5, After three ;ind a half year? She had been married twice previously and had one child by her first husband, and one child by Bubba.

The testimony is that of Gloria, being questioned by her attorney, John Patterson: Yes, he had me keep the books and tend to every- thing to see that it was working all right.

Gambling was the mn of the mill affair in the places about which she testified. He said the George T. This of course, was before Revel usurped the Met.

SO in , Revel said, reading from official records of the company. He said Bubba received Si 7,2 Davis for unpaid taxes.

A Phcni-x City lawyer, James 1 1. Caldwell, who since the clean-up has become solicitor, testified as an expert wit- ness in accounting.

Caldwell said this could be done. Revel told of the ill feel- ings under cross-examination by Attorney Roy Stnich, the city attorney who was representing Bubba.

Revel decided he wanted to get out and told Sr. Johnnie Benefield was at the wheel. The fourth man was thought to be Revel.

They tied up the nightwatchman and a guest, loaded the three safes onto the truck and drove away into the night. That was how Revel got his share.

Revel was plotting how he could, alone, control the rackets. He went to work on Senior, getting the old man on dope until Davis was in no condition to match wits with Revel, then he convinced Senior that Junior was steahng from the company.

Out went Junior and Revel took over The Met almost completely. Revel built The Metropolitan into a huge organization, which he ran alone the last few years before Albert Patterson was killed.

He, along with the Godwin Davis outfit and the Hoyt Shepherd-Jimmy Matthews combine, was one of the few bug operators to gross over a million dollars a year on the numbers racket.

Out of this income, the operators paid not only the winners but usually paid the fines and bonds and hired lawyers for their writers who were picked up by the police.

A writer for A. Bad feelings, caused by the lottery, developed among the operators. Besides the Davis-Revel clambake, Shepherd and Matthews had their eye on another competitor, Pete Hargetc, whose operations at one time were the largest in the area.

Working for Pete was his brother, Guy. Their lottery appeared to be hurting the Shepherd-Matthews enterprise and about the time this came to light, the Hargett home, in an alley, was raided by officers.

Described in another chapter: There were any number of small lotteries, fly-by-night outfits always glad to make a nickel legally or illegally.

He was the first operator to be tried in the cleanup and was found guilty in hts first two cases. Another lottery, known as The Old Original, was run by E.

Red Cook, now serving a life term for murder. Cook was also a beer distributor and his red hair matched his flaming tem- per. On a Sunday night in , Cook shot and killed John Mancil, a taxicab driver, and wounded two other men, all 68 Phenix City of whom were ia the 60 Club, which Cook ran.

But previously the murder had been used as a weapon over his head by Chief Deputy Albert Fuller, who thereafter employed Cook as his personal errand bov to carry messages and threats for the mob, and for himself.

Going full blast on a small scale was the Club. Parker retained his position until March 15, He would turn his receipts over to "pick-up men" from The Manhattan Cafe.

Making the contact, as a rule, were either Jared Kenyon or Doris Longway. Parker did not sav whether protection dough was paid for the to fLinction hut he indicated it operated with the knowledge of the city.

In addition, he received a fifteen percent commission on lottery and twenty- five percent on all gambling machines in the club. Tiie sale was made retroactive to January I, Or the players, if they wished, could visit the lottery house and place their bets at the scene.

The option was theirs. I So many persons assembled the day before the tragedy that a portion of the Ritz Cafe, which housed The Old Reliable, caved in, injuring ten people.

The next day, while liug players were awaiting the posting of the figures, the [entire building collapsed. This time twenty-four persons were killed and eighty-three were hurt.

While rescue wotkers dug out the injured, bug writers went about their business of selling tickets. The catastrophe was the worst in the history of Phenix City.

The City Commission promised to investigate bur dropped the matter because witnesses were reluctant to appear ,u the hearing.

The bug was a hardy insect that thrived in the murky atmosphere of Phenix. When it suffered a setback for any reason, it always came back stronger than ever.

The Night Roll was the steady bread-winner. From it, the gamblers always were assured of a handsome net return.

But it was big-time sttiff, accounting for more than ten million dollars yearly and providing a good living for hun- dreds of persons in Phenix City and Columbus.

Nobody ever gambled there. The sucker who entered a gambling house had al- most no chance at all of coming out with his roll intact, much less of carrying away any house money There seemed to be only one exception to that rule in Phenix.

Old time gambling figures say that a straight dice game could be had at the Bama Club when it was operated by J. It was in the Bania Club that the biggest games were held.

Witnesses report seeing over one hundred thousand dollars cross the dice tables in a single evening. One of the co-authors of this book has seen thousands of dollars on the dice tables there at one time.

They knew, at least, that in order to attract the big money from the nonh and east, they would have to give the customers a fair shake for their money.

Riding with only the regular house odds. The "pallet" or bank which they put up as a target some- times amounted to fifty thousand dollars, with an almost 70 Gampumg Was No Gamble 71 iinhmitcd reserv-e fund behind it.

The house sometimes won huge sums, as on VJ night in when a gambler from nearby Columbus, Georgia, dropped his roll of sixty-four thousand dollars within a few hours.

On the other hand, the house was hit for large sums on occasion, dropping about thirty-five thousand one slow after- noon when there were only three persons at the dice table.

After the place was closed by National Guardsmen following the murder of Patterson, General Hanna checked air traffic from the major cities to Columbus and found that it was off by about fifty per cent.

Many of the big gambling figures flying down for the lush pickings in Miami during the winter season, would stop off in Phenix for a warm-up at the Bama.

Many of them got no further, having been picked clean on the green dice fields of the club on Dillingham, The Bama offered gambling in almost any form the cus- tomer might choose- It had slot machines, roulette, black- jack and poker, as well as a modem horse-room where you could bet on the nags or buy a parlay on football or baseball.

Drinks and food were on the house to good customers, and for their entertainment while they g-ambled, a big-time or- chestra and floor show were offered.

About two years before Patterson was killed, Shepherd iind Matthews announced with much fanfare that they were quitting rhe rackets.

They surrendered more than five hun- dred thousand dollars wonh of slot machines, and turned the management of the Bama Club over to new hands.

Abney, Clyde Yarbrough and J. The new management did not hold strictly to the idea of giving the customer an even break, and there was a substantial decline in the business coming in from rhe north and east.

But they still offered gambling of every type, including lottery, and sold fireworks as a side tine. All types of fireworks are illegal in Alabama.

Sloe machines were set to pay off only about five cents on the dollar; poker and black-jack cards were marked, deals were crooked, cards were stacked, dice either were loaded or shaved, and lottery drawings were often rigged.

From J until , there were more than a thousand slot machines in operation in Phenix City and Russell County at all times.

The number was greatly reduced after Shepherd and Mat- thews left the field in , to become political fixers and landlords of gambling. Just the week before Patterson was murdered, he iiad joined with Hugh Benrley and others in requesting Governor Gordon Persons to order an all-out gambling raid in Russell County.

The raid had first been planned for the night of June I8-the exact time that Patterson met his executioner in an alley outside the Coulter Building.

The gambling clan seem gifted with a peculiarly valuable faculty. Things snid behind closed doors in Montgomery, the capital, could be heard clearly in Phenix.

Consequently, on the night that Patterson had his teeth knocked out by bullets. OAMBLmc Was No Gamblk I 7a gamblers were busy iiauling slot machines from dives along Fourteenth Street and Dillingham, and storing them in ware- houses, homes, cellars and under improvised rents in the thick woods that surround the city.

It was the type of "cleanup" that citizens knew so well. Several of them slyly pointed out that most of the machines seized were old and inoperative.

Some of them were junked ma- chines that were being dismantled for parrs. Citizens knew from experience that it was neither de- sirable nor effective to report matters concerning gambling to local authorities.

But many people did seek out newspaper men and "tip" them on locations of operating slot machines, dice tables and other gambling devices.

A few more raids were made as a result of these tips, with reporters and pho- tographers standing by to see the job done. This citadel fell before the Guardsmen while Cook fussed, fumed and found fault—all to no avail.

The gambling raids staged by the Guard were well planned and executed. It was on this infonnation that nearly five hundred gam- 74 Phenpw City Gambling Was No Gamble 75 bling indictinenrs have been brought by the Grand Jury, with almtKt all of the defendants entering pleas of guilty as their cases came up for trial.

Duiing this entire time. Special Solicitor George C. Johnson personally supervised the gathering of evidence.

In this he displayed the same methodical procedure that was to prove so successful before the Grand Jury and in subsequent prosecutions of the Phenix City mobsters.

Evidence gathered in the raids was sufficient to bring charges against almost every gambling figure in Phenb: City, big and little.

Where warning devices were found in gambling houses, special care was taken in preserving the evidence for felony indictments, Alabama law makes it a felony to install and operate a warning device in a gambling house.

AH other types of gambling charges are misdemeanors. Bur Soliciror Johnson was not pleased or happy about the results of the raids. The fiery prosecutor from Nonh Alabama was disappointed on examining the evidence to find that the two biggest fish, Shepherd and Matthews, were not in the net.

He confided to friends that he would consider the entire operation a failure unless Shepherd and Matthews could be brought to law.

Weeks passed and the list of indictments grew with each new session of the Grand jury. The temperature in August hit one hundred degrees and inched above.

Johnson and Fowler loosened their collars, rolled their sleeves higher and conrinued to dig in. Then one night in mid- August Johnson obtained records showing ownership of some of the gambling establishments and Johnson confided that he thought he could at last hook Shepherd and Matthews.

To do this he used an old Alabama "Gypsy Law" passed about and inactive on the statute books since before the mm of the century. The law makes it a misdemeanor for any person to rent or lease any property with the knowledge that it will be used for gambhng.

Tlte law was designed as a method of prevent- ing persons from allowing roving Gipsy bands or river boat gamblers to ply their trade in the rural communities of Ala- I bftma in the early frontier days.

Til is was war, and it was necessary to use any ammunition available. Armed with the old statute, plus proof that Shep- herd and Matthews had rented places for gambUng, Johnson.

I went back before the Grand Jury. This time he came om with four indictments against each of the kingpins.

Both Shepherd and Matthews served ninety day hard labor senrences. His wares were shipped to the Mississippi gold coast and Savannah, Georgia, as well as being distributed in Phenix City.

When Guardsmen raided his establishment they found all kinds of equipment for loading dice or shaving them. The marked cards and other crooked devices were ordered from a wholesale house in Chicago and one in Los Angeles.

Web- ster maintained a list of customers, which included most of the Phenix City establishments and gambling casinos throughout Alabama and several surrounding states.

He was found to 76 Phenix Cm- operate a dice and card game on the post where he regularly fleeced his buddies. Webster readily admitted that he handled "expert" ecjuip- ment, but said he only recently had gone into the manufac- turing field.

Seized along with his customer lists were catalogues, show- ing illustrations and price Ibts. They can be set to pay off any percentage the operator wishes, and that figure is based upon what he thinks the players will stand for.

In Las Vegas, Nevada, for instance, machines are said to pay off from sixty to eighty percent of the amount taken in. In Phenis City most of the machines paid off ten percent, or less.

Before turning in their slot machines in 1, the Shepherd- Matthews Syndicate had machines in most of the better loca- tions in the city, as well as in scores of filling stations, grocery stores, cafes and night spots in Russell County.

Franklin was tJie foreman of the Russell County Grand Jury at the rime Albert Patterson was killed, and, under ordinary circum- stances, this gambler would have been one of the eighteen men to have considered any evidence that might have been brought before a Grand Jury at that time.

However, the entire body, along with the Jury Commission that put theit names in the jury box, was superseded by a special Grand Gambling Was No Gamble 77 Jury organized from a new jury box to hear all cases growing out of the cleanup.

After the Kefauver Senate Committee hearings in , certain teeth were put into the federal gambling laws.

Gam- blers were required to buy federal stamps each year, and to pay ten percent of their net proceeds to the government.

Anotlier law made it a federal offense for slot machines to be carried across a state line, or for slot machine parts and other gambling devices to be handled in interstate commerce.

These restrictions were the most serious blow struck at organized gambling up to that time. Then the Alabama Legislature made the owning of a gambling stamp prima facie evidence of guiit.

Tlie Shepherd-Matthews combine exited from the active gambling field. Most of the Phenix City "sportsmen" rallied quickly and bought gambling stamps for business as usual.

They obviously were not worried about prosecutions in Russell County. Jones, as one of his official acts after being ap- pointed by the Alabama Supreme Court to preside over legal phases of the clean-up.

This put Franklin and his Grand Jury out of business. Franklin was discovered to have been owner of a federal gambling stamp at the same time he was Grand Jury foreman.

He was caught in the gambling dragnet, indicted and pleaded guilty. His sentence, in two cases, was originally fixed at two years, the heaviest term imposed on any gambler.

It was later reduced to one year, which he began serving in December, The price of a nickel slot machine— around in Chicago— suddenly jumped to 1 1, in Phenix City.

One of the men who became expert m machining pans for slot machines was Felron Cobb, nephew of the late Hoiner Cobb, strong mmi mayor of Phenix City.

Felton Cobb operated a radio shop in the rear of his modest home. Neighbors knew that he was always swamped with work even when business was slow for others.

Brown rook a crew of Guardsmen to investigate the shop. Inside the concrete block structure they found a modern slot machine factory with nearly a score of slot machines and large quantities of parts.

They also found a reel of eight millimeter movie film of the type shown at stag smokers. Cobb was indicted for possession of gambhng equipment and obscene film, aSthough the latter charge was dropped after he entered a plea of guilty to the gambling charges.

The return from slot machines added up to an enormous figure. Over-anxiety to learn about slot machine operations at The Rire and other places, nearly resulted in serious conse- quences for one of the authors of this book.

This episode is related as it happened, to the individual writer. It was abour two weeks after the Patterson murder and before the National Guard had been given real authority to pohce the city.

The writer had made contact through a third person to learn about gambling operations from an inside source. The meeting was arranged for about He also furnished details of slot machine loca- tions and the approximate take from each place.

The meeting was hastily adjourned, the lights cumed off, and hiding places selected in the nearby bushes. While both the writer and his companion were armed, neither relished the idea of a showdown in that lonely pine rhicket.

When the car had gone, the conference was hurriedly finished and the writer and his companion parted company for the trip back to Phenix City.

At that point a car, traveling at high speed, approached frotn the rear. The other car slowed inomentariiy, then whipped quickly back on the road and raced away toward Phenbi, After regaining control of his car, the author gave chase in an effort to get the license number of the other vehicle.

Tt was a Georgia tag, but bent upwards in such a manner as to be unreadable. After losing the car near the railroad station, a call was placed to Guard Headquarteis and jeep patrols were put on the search.

The vehicle, by then, had a rwo-mile start and very Ukely was across the river in Columbus before Guards- men reached the scene. An examination of the point where the car liad left the road revealed that it was but thirty -ards from a steel bridge abutment.

Below was a rocky gorge ten feet deep. The scare technique employed bv the gamblers is out- 80 Phenix City lined here to emphasize the desperate measures the hard- pushed mobsters were prepared to take to protect their threatened vice empire.

The maneuver of running people off the road was to be repeated several times. Among those forced from the road was an agent for the Alabama Alcoholic Beverage Control Board, and L, B, Sulhvan, direcror of the Alabama Depart- ment of Public Safety, Threats of death or bodily harm were made against several persons identified with the clean- up, including Governor Persons, Mrs.

Governor Persons said there had been four such death threats made against him or members of his family. For a while he toted a. He had the executive mansion guarded by four armed watchmen and the grounds swept with floodlights.

The governor confided to the authors that four times during a single week he had his private telephone line changed because it had been tapped by parties unknown.

Gallion learned of the threat against his wife when he received a telephone call from Mrs. Gallion had just left a hotel in Columbus, Georgia, two hours earlier, where she had been visiting her husband.

Gallion rold of answering her telephone that was ringing as she entered her Montgomery home, about eighty miles from Columbus. She was rold ro get her husband off the case.

These were hopeful signs to all those involved In the Gambling Was No Gamble 81 iipcration of cleaning up the gambling empire. How those dollars came, and who suffered to supply them, was of no concern to the ruthless mobsters who ruled the city with an iron fist for more than twenty years.

Narcotics, like a fire in the blood, consume the health, the self-respect, the morals and the finances of the victim. Finally the very life of the unfonunate penon so enslaved is burned away.

Surprisingly enough, there appeared to be little marijuana sold or consumed in Phenix City. Occasional shipments of heroin were known to have come into the city, once considered by nar- cotics agents among the hottest in the nation.

Most of the narcotics used in Phenix Qty were in the form of tablets of morphine or dialudid. The latter is a powerful narcotic, even more potent than morphine or heroin.

There is no type of investigation in the kingdom of crime that approaches in difficulty that of making a narcotics case stick.

Those who push the drug are cagy, suspicious and ever alen for the informer or the double cross. Few narcotics cases were made during the vice cleanup, though a considerable amount of narcotics was seized or purchased.

On the heels of the local drive against vice and crime, came three agents of Federal Bureau of Narcotics. The story was a true account of how one popular high school girl from a prominent Phenix City family became addicted to dope and how it wrecked her owti life and those of her father nnd mother.

The story was of a beautiful, vivacious high school girl, popular and talented as a dancer. In some manner, during her liist year of high school in Phenix City, she started taking narcotics.

The girt was the only child of well-to-do parents. He finally induced her to talk. She said she bad been taking the drug for several months, hut would not give the name of her supplier.

The girl was sent away to a sanitarium for treatment, and spent several months there. After her return home she went back on the needle, and her father worked with narcotics agents to find how slie was obtaining the drugs.

The investi- gation was successful, and both the girl and her male suppher were convicted in the U. District Court at Opelika, Ala- bama, in!

She drew a sentence and was sent to a govern- ment hospital where addicts are treated. She escaped and her family found her in New York, living wirh a group of drug addicts.

The family spent thousands of dollars trying to help their only child. The parents later died— broke and broken-hearted.

To- day the girl, now a mere shell of her former self, is still seeking to satisfy her craving for dope in the gutters of a West Coast city. That story was selected merely as an example of the results of dope traffic in the neon jungles that hid the drab dives of the city, Phenix City in the early forties had been top on the priority list of the narcotics agents who worked tire- lessly to remove the threat from the vicinity of important military bases.

They had succeeded to some degree, and at the rime of the cleanup, the narcotics traffic was not of the great proportions in Phenix that it once had been.

That was perhaps the only type of vice or crime that was on the wane before the Patterson murder built a fire under the rackets in the river town.

No one could deny, however, that dope was stilt a big problem and that addicts were able to obtain their supply.

General Hanna ordered the formation of a special narcotics squad of Guardsmen and that squad began n campaign to cut off the supply.

The dope sleuths first made out a list of known addicts. Some of these they picked up fot questioning, in an effort to discover the sources of supply.

Working through an undercover agent, a former B-girl, the squad was able to obtain barbiturates almost at will, even in the midst of the clean-up drive.

The girl also was able to obtain other narcotics, but from medical sources where it was most difficult to make a case that would stand up.

The investigators discovered that most of the narcotics were being obtained through two certain doctors, while barbiturates could be purchased like aspirin.

The addicts themselves, fearful of cutting off their supply source, refused to talk. One such addict was Gambler George T.

Davis had been on the needle for years and freely Admitted that he required three grains of morphine daily. Davis was among the first of the "old guard" of gambling to be jailed, and was held for several weeks because of the amount of the bond set against him in fifty -four gambling and lottery cases.

Once when Davis was not given the needle for several hours, he became violently ill and was rushed to Cobb Me- morial Hospital, where doctors quickly administered mor- phine.

Investigators learned that Davis received his morphine in lots of four hundred tablets at a time from an out-of-state source.

He, like several others in Phenix City, could get nar- cotics on prescription if need be, because they had been addicted so long that doctors considered the drug necessary to keep them alive.

A woman who operated one of the more notorious joints off the beaten path in Phenix, was "hooked" on diahidid and investigators said she consumed up to five grains daily to satisfy the habit.

While the older addicts were tragic figures, the younger uembers of the "jolting" fraternity were even more pathetic. Daring the past few years a number of the younger set had died direcdy from the effects of an overdose of narcotics, or as an indirect result of using drugs.

Some had died at their own hands, unable to face life, enrolled in the vicious drug habit. The older residents of the city could recall those names.

A few of them did succeed, 86 Phenix City but many returned to Phenix to take up within a few weeks or months where they Iiad left off. He admitted chat he had bought dope from a man at the Oyster Bar, downstairs under the Riverside Cafe.

He said he had bought and used dope in Phenbc City. He also told investigators that he had purchased not only heroin but draft classification and registration cards, and a Social Security card, from a man known to him only as "Eddie," who worked for a Columbus caxicab company.

During the days in Phenix when a "jolt" could be ob- tained almost as easily as purchasing a package of cigarettes, the rich market was supplied in part by a man who had es- caped the current cleanup because he had made his fortune and got out of the rackets and into a legitimate business.

While he was serving as the major channel for the drug traffic, he had his supplies flown in from Mobile and Savannah, His record and his former activities are well known to many residents of Phenix City, and he stands today as the apparent exception to the rule that crime does not pay.

After several weeks of invratigation, members of the narcotics squad of the Guard stated publicly that they were faced with a nearly impossible situation.

Certain doctors, they said, were giving prescriptions for narcotics and bar- biturates to addicts, and the investigators were helpless to stop the semi-legal traffic.

They called upon the doctors and druggists to cooperate in drying up the source of possible new addiction.

Prather, was questioned by Guardsmen when a former female associate of his was found shot to death. He explained that he kept them handy to give to [laricnts who needed them.

While no local case has been made against any physician in Phenix City, the federal government did assess an income tux lien of 1 , against Dr.

The source of the Income, which the government claims the doctor did not icport, has not been disclosed and the case has not come to irinl at this writing.

National Guardsmen traced a supply of narcodcs to the home of a farmer outside Phenix City. Tile drug was seized and the man arrested.

The supplier, however, had slipped through their fingers. One of them fell onto the floor. National Guard Major E.

Ray Acton casually picked it up and began to read. As a matter of fact, just heard it myself a few minutes ago, Fanny Bell has had one of her front teeth pulled.

Fanny Bell was a woman among women and a woman among men. She knew what she wanted and she knew how to get it. As a result, the strategy in poker tournaments can be very different from a cash game.

In tournaments the blinds and antes increase regularly, and can become much larger near the end of the tournament. This can force players to play hands that they would not normally play when the blinds were small, which can warrant both more loose and more aggressive play.

The strategy of playing each hand can be very different according to the strength of the hand. For example, on a strong hand, a player might want to try to appear weak in order to not scare off other players with weaker hands, while on a weak hand, a player might try to bluff other players into folding.

There are several ways to evaluate hand strength; two of the most common are counting outs and using calculators. Such cards are called "outs", and hand strength can be measured by how many outs are still in the deck if there are many outs then the probability to get one of them is high and therefore the hand is strong.

The winner is either selected for each individual board with each receiving half of the pot, or the best overall hand takes the entire pot, depending on the rules agreed upon by the players.

In Manila, players receive two private cards from a reduced deck containing no cards lower than 7. Manila has several variations of its own, similar to the variants listed above.

Each player is dealt two cards face down and seeks make his or her best five card poker hand using from any combination of the seven cards five community cards and their own two hole cards.

This article is about the poker game. Poker , List of poker hands , Poker probability , and Glossary of poker terms. Sample showdown Edit Here is a sample showdown: The Theory of Poker Fourth ed.

Retrieved May 12, The Hendon Mob Poker Database. Retrieved May 14, A course in power poker. The Biggest Game in Town.

Retrieved January 8, Van De Kamp , Cal. Solving the Stud-Horse Conundrum". Hastings Communications and Entertainment Law Journal.

Retrieved May 13, Two Plus Two Internet Magazine. Two Plus Two Publishing. Archived from the original on November 23, Retrieved October 4, Two Plus Two Publications.

Archived from the original on August 5, Retrieved June 25, Retrieved October 27, Knight-Ridder Tribune Business News: The New York Times.

Farrar, Straus and Giroux. Hendon Mob Poker Database". The Professor, the Banker, and the Suicide King: Archived from the original on February 3, Archived from the original on January 6, Retrieved January 5, Retrieved August 16, Retrieved April 8, Carnegie Mellon University, Media Relations.

Archived from the original on February 27, Retrieved May 24, Retrieved 10 January Retrieved 11 January Retrieved May 19, Retrieved July 16, Archived from the original on May 5, Retrieved February 22, Archived from the original on May 27, Retrieved October 15, For instance, in the two-row games called "Wari," the board consists of two horizontal rows of six cells along its edges with two larger depressions for storage to the left and right of the rows.

The initial set up calls for four pieces beans, stones, cowrie shells, etc. Further, if there are additional holes "made" with two and three beans and if these are contiguous to and continuous with the hole captured, then contents of these holes are also taken by way of bonus capture s.

Even if the beans have different colors, there is no differentiation as to value or powers. Thus, the object of the game is to win the majority of beans, each having the same value of one point.

The four-row game is somewhat more sophisticated. In the game called Omweso, the board consists of four rows of eight depressed, egg-shaped holes.

The initial set-up is four seeds per back row hole for a total of In some variations of the game, seeds or beans may be rearranged on making the opening move.

Captures are not removed but "sowed back" with several rounds being possible before the move ends. A move ends when the last piece sowed falls in an empty cell.

In some cases, if only the front hole is loaded, seeds in these are taken. A move continues, relay-fashion as in a race with all the captured beans until further captures are made or the move comes to an end with the player dropping his last bean in an empty hole.

In sum, these specific features represent the prior state of the art where the most widely-accepted methods and rules of playing Mancala two and four-row games are concerned.

These and other disadvantages, summarized hereinafter, are overcome by the wide range of improvements offered by my invention. A careful evaluation of the prior art reveals the following major points:.

Mancala is played in the ground or on a board, usually with six to eight cup-shaped depressions on either side. The initial set-up is usually one, two, three, four, or more beans in each hole of the two-row game or in the back row holes of the four-row game.

There is no official time factor as an integral part of the game. However, an honored tradition does exist wherever Mancala is played: The game carries no penalties or fines in terms of forfeiting pieces; and bonuses, if any, are limited to the contents of en prise cells as described hereintofore.

There are no diagonal moves in the four-row game, although some variances of Omweso permit a reverse move from left corner cells if such a move results in capture.

The game is never designed to depict or simulate an event beyond the intrinsic nature and essence of the game itself.

With these limitations inherent in all commercialized forms of the game, Mancala predictably failed to capture the imagination of the American consumer.

This is so in spite of the fact that several attempts have been made by established toys and games companies to market the game locally.

In each case the historical boat-shaped or rectangular board with depressed cup-shaped holes on two or four horizontal rows was used.

Playing pieces used have been seeds, stones, beans, or marbles. Among the firms which have attempted to make and market Mancala games along conventional lines, i.

All the limiting features of the prior art are overcome by the present invention, in regard to a new and improved form of the game, as well as methods and apparatus.

The net effect is enhanced educational and entertainment appeal. Vectorial miniatures and their large Mancala-like variations may be graphically designed to simulate a scenario for any subject-matter with dramatic appeal.

This claim is attested to by the drawings and a sampling of examples which exemplify the infinite scope of the process and product line capability.

Prior art achievements may be gleaned from an indepth study of the available literature of which the following bibliography is highly representative:.

Rattay, ed , Oxford: Oxford Univeristy Press, , pp. Cooperative Recreation Service, A careful study of the above cited sources attests to the fact that all aspects of the inventions described hereinafter represent significant improvements over the prior art.

Two groups of games are disclosed: In sum, the multi-facted aspects of the invention may be classified as follows:. Miniature "MachThink" Vectorial games in various forms of embodiments e.

Boardgames, video and hand-held computerizations. Entertainments, Advertisements, and "Enter-trainments," as defined. New and improved methods of play and descriptive annotation System: Under 3 c a number of games are described which simulate real-life subject matters--events, sports, hobbies and lend themselves to diverse forms of commercially feasible embodiments.

They are syntactically constructed to draw upon the logical, judgmental and creative abilities of playing pieces in selecting, moving and capturing a plurality of playing pieces which are differentiated by symbolic characteristics as to class, powers, roles and values.

The objective of the game is to maximize property accumulation points, runs, cash, etc. The primary objective of the invention, however, goes beyond improvements in apparatus and quality of play.

By simulating popular, real-life subjects and events of educational and entertainment value to millions, the games of the invention will serve to assist in the training function in diverse fields requiring technical expertise via mastery of a body of knowledge.

Further, they may be used for advertising and promotional purposes with a view toward furthering trade and commerce, establishing goodwill, generating prospects, etc.

Obviously, the games meet the expected norms as entertaining devices and have been rated very highly by several consumer testing panels.

The games of the invention utilize a wide range of so-called "game matrices" consisting of one to eight rows of two to twelve cells.

These structural and behavioral aspects are particularly essential to the proper development of promotional objectives.

The simulation effect must succeed in "psyching-in" the player to a fair representation of "real" areas of the subject matter being treated.

The establishment of a related glossary of terms and interrelated rules of play are extremely important functions. The various steps of the simulation process are described in depth and several examples are presented to exemplify the scope of the invention.

New and improved methods of play developed relate to both Vectorial and Mancala-like games vis-a-vis: Transfer of all behavioral dimensions to computer-based micro-processing technology was successfully accomplished.

As a direct result of these and other improvements over the prior art, the games of the invention in particular, and Mancala games in general, may now be played at much higher levels of intellectual challenge and with far more suspense.

Professional level play--in the category of Chess, Go, Checkers and Backgammon--is directly facilitated by the standardization of official rules and the improvement of the notation system.

Other merits of the invention will become clear from a study of the description of its apparatus, methods and games, as stated in the specification and shown in the accompanying drawings.

The description herein makes reference to 21 sheets of accompanying drawings wherein like reference numerals refer to similar components throughout the several figures, and wherein:.

It represents a matrix particularized by 3 rows on either side of a centrally-located value-line and a series of 8 cells per row. The overlay has a second game on the reverse side.

Note that optional moves from the "switch" cells are indicated by the 3-way arrows shown. Switch vectorial options are shown completely in FIG.

The row designations herein relate to the number of rows in each receptacle area on either side of the centrally-located "transactions" field.

Note the built-in timers and storage compartments. Referring particularly to the invented game case illustrated in FIG. A cross-section 9 is shown cut through the case in order to illustrate structural fit of the timing device 7.

The field of the case 12 should be regarded as a "stage" on which the drama of the game "scenario" or "simulation" will be staged. The case consists of its playing field 12 , two built-in timing devices 7 , four storage units 1 with capacity for a plurality of playing pieces which may be chips, cards, discs, 3-D figures, etc.

The four storage units 1 may be made of plastic or compressed cardboard with removable covering 2. Each storage unit 1 is held firmly inside its respective storage compartment by projections 3 along the sides which groove into indentations 4 and thus prevent spillage when opening or closing the game case.

At the same time, the storage unit 1 may be pried loose and removed from the case if so desired. The storage units illustrated in FIG. The game case used to embody the games of the present invention is similar to the traditional backgammon case except for the abovementioned improvements.

In addition, the receptacle areas consisting of one to four rows of horizontally-arranged cells may be flat, troughed or mounded. Conventional battery operated timing devices, of suitable dimensions, were secured and glued down, as shown.

Thus, the timing devices become a unique feature of the game case, as well as the built-in storage units. In certain variations the usage of non-built-in timing devices, e.

This would in no way depart from the essence of the Mach or Speed feature of the exact game and variations of the present invention. Comparison with conventional enumerating system vis-a-vis Mancala games is facilitated by equating Machcala one row to Mancala two-row games and Mancala two-row to Machcala four-row games.

Although in the illustrations the maximum number of cells in each row is limited to twelve, it is to be understood that said maximum number may be extended beyond twelve.

In fact, an MXIV twenty-four cell configuration for 4 players was successfully tested with minor modifications to the initial set up and capturing rules.

Numerous tests have proven, however, that quality of play is highest in the cell range. The designation of "switch" or "optional moves" cells which permit changing from regular forward direction to a "vertical", "reverse" or "diagonal" direction is indicated in the respective cells by the 3-way vectors.

In most "scenario" games the value-lines are separated by this "transaction area" which serves as the main "design field" for simulation purposes.

Although in the illustration the minimum number of posts is limited to four and the maximum is twelve, it is to be understood that the maximum number of cells may be extended.

Although in the illustration the minimum number of posts is limited to four and the maximum to twelve, it is to be understood that the maximum may be extended and the minimum reduced to two.

Again, although in the illustration the minimum number of posts is limited to four and the maximum to twelve, it is to be understood that the maximum number of cells may be extended beyond twelve and the minimum reduced to two.

The game matrices of FIGS. They may be made from various materials, including but not limited to paper, cardboard, glass, plastic, leather, leatherette, wood, etc.

When a matrix is not pasted down, there is usually an additional game field on the reverse face. These may be used to vary the design function for aesthetic purposes.

Games have been made with playing fields in the shape of a circle, diamond, square, triangle, oval, pentagon, hexagon, septagon, octagon, as well as other irregular shapes.

Playing pieces are of different kinds--various-colored chips, mini-cards, discs, 3-D figures, etc. The playing pieces used are always differentiated by way of symbolic indicia as to class, color, power, value, and role, and vary in size as per dimension of the receptacle areas of the playing field.

Regular plastic and casino poker chips were used as playing pieces, with identifying characteristics on each face. Colors used were, in order of value, gold, silver, blue and red.

Miniature cards used are much smaller and thicker than conventional American or westernized playing cards. In the main, miniature 3-dimensional figures are 1" wide and 2"-3" high and are usually magnetic-based.

Indicia on both faces of chips or cards usually vary and provide for the playing of other variations of the game.

Playing pieces are also used to play other games included in specially designed "super" sets which usually contain three or more basic variations.

In that chips, cards, and discs allow for stacking, ready and easy recognition, "sight" counting or "measuring", the speed and mathematical exactitude of playing Machcala is far greater and more exciting than Mancala.

It is used to initiate, then double and redouble bets from twice to two-hundred and fifty-six times the original amount of the wager.

Another apparatus which plays a critical role in the game is the regular 3- or 5-minute "egg timer" or hour-glass.

These may be used as "timers" when a case with built-in timing devices is not used to embody the game. Question and answer cards prevent the removal of captured pieces if questions are not correctly answered.

See Methods of Play section. Chance cards contain directives of two kinds: Play money is a critical ingredient for all financially-oriented games and is used to settle captures to pay-off value immediately when made or as post-capture transactions.

Because the color-coded value-pieces indicate value, a scoring pad is not required unless the pay-off factors on the value-line are in play.

In sum, the above-described apparatus was used to meet the structural requirements of the games of the invention and to improve the quality of play.

As a result, the games of the invention are far more dynamic and intellectually challenging than conventional Mancala and compare favorably with Backgammon, Go, Chess and other classical games.

Most of the apparatus in the game serve to enhance the state of art relating to the structural embodiment of Mancala and Mancala-like games and the way said games are played.

How this is brought about will be clearly revealed by an explanation of the syntactical and behavioral aspects of the basic game of the invention and the numerous variants spawned.

The game products of the invention fall under three primary categories: This game--a vectorial "banking" game called "Banko"--is financially oriented in regard to its scenario.

The basic game encompasses the fundamental structural elements and behavioral dimensions present in the Machcala "Xchange" and "Relay" games, as described hereinafter.

Revealed are several unique features which are entirely new to Mancala and Mancala-like games. This matrix was used to develop the miniature combinatorial version of the basic game of the invention.

A full and clear understanding of this, the so-called basic game of the invention, is essential to comprehension of the wealth of Machcala games which it generates.

Anyone with skills in the field of game design will readily see that several features of this parental and cellular game represent significant advancement over the prior art vis-a-vis games dealing with count and capture techniques and pattern formations e.

Tic-tac-toe, Morris, Chinese Checkers, and Mancala. Game scenario or setting--financially-oriented; relates to a number of "Banks" or "Casinos" competing for deposits or patronage and offering different levels of pay-off Value or Point Pieces: These represent property to the accumulated and are differentiated color-codings as follows: In sum each player has 4 Gold and 4 Silver pieces.

These are the "Banko" and "Killer" pieces. They have no value when captured. However, they are empowered to make or negate capture as follows: Only Banko can capture Killer to form a zero-valued "pair.

Initial Set-up - Back game: Total factored value with gold placed in 2: The game ends when one player goes bankrupt and cannot meet the call for payment.

The timing device must be started before commencing the move called deal in the front game and stopped following the end of the deal in the back game.

When captures are made settlement is made "off" the timer. Thus the MACH-1 time frame relates to move-time deal-time only. To initiate the first move in the front game, the player lifts all the pieces called set in either bank and deposits one in each successive bank moving clockwise from one row to the other.

Deals are confined to both rows. If the last piece falls in a loaded bank, that set is lifted and then dealt, as in a relay race, until the last piece falls in an empty bank or capture is made, as defined.

A player can only exercise the option to switch reverse or diagonal after making a deposit in a forward direction. Only 2 Forward moves, 1 Reverse and 1 Diagonal are allowed per deal.

The lift of a new set in a front game relay combination constitutes a new deal. Note too that in "vectorial" games a player may initiate a switch from his own second bank X2, Y2.

See Methods of switching in "regular" Machcala games. This procedure involves the exchange of value pieces for power pieces and is not included in the vectorial series of games.

See methods of play-regular games. Capturing in the Front Game: No capture may result from the first "opening" deal in either game.

Pay-off value would be determined by the color of the pair and pay-off factor. A pair of specials has no value.

If the bank behind that captured also contains a pair these are taken by way of bonus capture. Settlement is not made until the deal in the back game is completed.

Capturing in the Back Game: If a deposit s was made in the other bank and said bank contains a pair, as defined, these are taken by way of bonus capture.

Payoff value is factored 1: Captures are evaluated and paid at the end of the deal in the back game. This is usually done "off" the timer.

A pair of Silvers captured in a 1: A pair of Silvers captured in a 2: A pair of Specials has no value. These are usually picked following a move that ends in capture--limited to two.

Directives on these cards being about unexpected financial reversals or advances. Not recommended for advanced level play.

See rules of play section. Bets may be made and doubled by use of the doubling device, as described; e. Both the Front and Back Game end when all value pieces have been captured or players are reduced to one piece each.

Pay off is made as per value and position of the piece at 1: This may be a mutual exchange. Side bets are usually settled at the end of each game.

A score card may be used but is not necessary. It is of interest to note that banks-in-competition bear logos of well-known gaming or financial institutions.

Thus, apart from being a useful and entertaining article of manufacture, the game serves as an advertising medium directed toward the furtherance of trade and commerce.

It is played exactly as described for the combinatorial game. Mach-1 is reduced to seconds or 10 seconds per move. It will be observed that the cells between the first and last called corner cells offer a 5-way option on the next drop, as indicated by the vector.

The maximum number of switch options is represented by the 8-sided vector in "relay" or combinational relay-xchange games. Machcala vectorials are usually limited to cells per row in regulation "Xchange" games i.

The center row is "commonly" or "jointly" owned. Thus both players may lift and deal any set in any bank on the center row or on their own row.

Capture of a pair of the same color can be made from the back or center row. Vectorial options are limited to the 3- and 5-way switch, as shown.

All cells between the four corner cells offer the player a fiveway vectorial option as shown. Mach-1 is and seconds respectively.

Special shapes and sizes: Machcala vectorials were rendered and successfully tested on matrices containing as few as four and as many as cells.

The placement of numerals from 1 to 12 in the center of the board suffices to provide the field for the dice game.

The object of this variance is to move pieces in such a way as to form pairs, as defined. The King is invested with negative powers of Killer K and the queen has the power of vector V.

Vectorial games may be embodied on any device normally used for making arithmetic calculations. Vectorial "Drill Formation" Games: These variance take one of two forms: This is done with great virtuosity and includes dance movements, gymnastics, acrobatics, and the like.

These embodiments provide the capability for playing up to 12 vectorial games in one set. Capability is achieved via use of game overlays.

Another embodiment which achieves the same end is the multi-game TV cartridge for video computer game systems. The simulation capability of the invention is aptly demonstrated by a game derived from the basic "Scenario" or Banko game.

Let us examine the game of FIG. Note that the game case has two built-in timing devices which serve to facilitate the "speed" aspect of the game. Both players are in charge of 24 "posts"--the three horizontal rows of 8 cells each on either side of the value-line in FIG.

The playing pieces are color-coded chips bearing indicia which assign value as blocs of shares. The objective of the game is twofold: The net effect is the realization of gains or losses on invested capital.

The "initial set-up" is made by each player selecting a plurality of value chips colored gold, silver, blue, and red sufficient to place four one of each color in each of the eight un-charted posts of the "sell" game on the first two rows; four value chips are also placed in each of the eight cells of the back row or "buy" game.

Each "point" chip 5a and 5b bears indicia on one face indicating its value. One Mach called Dealer is entered in each loaded post. Finally, "Cala called "Chairman of the Board" and Killer called "Commissioner of the Xchange" are entered in each game in four different loaded posts in the front game and 2 in the back.

Questions relate to the Street Market and finance. If not a special deck of chance cards with "Head Office" instructions is shuffled and placed on the table beside the recommended doubling device.

Directives on the chance cards contain both "pro" and "con" instructions affecting financial positions. With verification and setting of the MACH-1 time frame and the fixing of the "price for the seat" on the Xchange first bet , the game is formally set-up for the opening "ceremonies" to commence.

Before the opening move may be made certain preliminaries have to be attended to; e. The flip of a chip or coin usually decides first move.

These rearrangements have been tested and are somewhat similar to "opening moves" in chess. Both players then negotiate the "opening contract" which must be for at least 10, shares for each game, i.

No captures can be taken from the floor until this "opening contract" is made. Once it has been made, however, all captures are "open" as described hereinafter.

See Switch Move Options. Next, the move in the back or "buy" game is made by the same player lifting all the chips in any of the eight loaded third-row posts and dealing one in each post in a counter-clockwise direction.

Generally, pieces are dropped as lifted. However, rules for this game require that special pieces be dealt last. The order of the deal is a any kind of value piece in the order as arranged before the deal begins; b Machs aka dealers or brokers ; c Big Mach Chairman of the Board ; and, d Killer Commissioner of the Xchange.

While the Specials are being repositioned the order of the pieces "set" may be changed. When overt counting is forbidden it also enables the player to covertly assess the number of pieces in each set under the guise of claiming to be "only rearranging" or "stacking" while, in fact, counting.

Once the opening contract of 10, shares or more has been made, all subsequent captures may be made without regard to value, provided the number of pieces hit is two, three or four.

Thus, such captures could be as low in value as 5, shares 2 blocs of 2, shares each or as high as 40, shares 4 blocs of 10, shares each. Prior to settlement value pieces captured in the front "sell" game are stacked before the post s from which they were bought captured.

A bonus capture is earned as follows in the front "sell" game: A player may elect to continue or stop dealing after capture is made.

All "sell" game captures are mandatory. However, transactions are not settled until after the back game move has been completed.

After the "sell" game move ends whether in capture or non-capture the player makes the "buy" game move with the timer still running.

These pieces are said to be "made" as against "hit" in the "sell" game. If other posts in which chips were dropped in that deal or "run" also contain two, three, or four pieces, and if these are "chained" or linked" i.

All captures in the back game are classified as "offers" or "buy opportunities" and are optional. If the "offer" is accepted, the player keeps prices captured including specials and pays for value pieces only, as per "Price Per Share" stated on the Value-line for the respective posts: The opponent then "settles" all outstanding "transactions", if any, and the player picks one or two chance cards and follows "orders" which may relate to paying or collecting outstanding loans margins , interest, etc.

When all the value pieces have been captured, the Stock Xchange "closes" for the day and the players then proceed to ascertain their "closing" positions.

It becomes obvious after playing this "Stock Exchange" variant a few times that "playing the posts" maximizing "pay-off" capture values is of vital strategic importance.

In many instances a player may "sacrifice", i. Next in strategic importance to command of the value-line is the corner game-called "playing the corners.

These and other aspects of strategic play are discussed hereinafter in the sections dealing with Methods of Play. The most critical area of proficiency, however, may well be mastery of the "corner game", i.

These then are the important procedural and strategic aspects of playing the so-called "Stock Market" simulation game. I feel that it is fair to say that the various innovations described in this game and elsewhere in the specification, represent a new and significantly improved process for making and playing Mancala games, in general, and Mancala-like simulation games in particular.

The preferred embodiment of the parent simulation game FIG. Although this format is recommended as that which provides the highest quality of play, it is not to be regarded as the only way to render the game.

These three variations are played as follows:. The eight charted posts of both rows represent the "front" or "sell" game and the eight "logoed" posts of both rows represent the "back" or "buy" game.

Rules moves and captures, etc. In this version, however, all posts are "in competition" and all captures are compulsory. Chips or cards may be used as pieces as described hereintofore.

The charted posts represent the "Sell" game and those logoed represent the "Buy" game, as shown. In this version of the game, all captures are mandatory.

The game is played substantially as prescribed for the "back" or "buy" game of the basic game and the parent simulation game. Mach-1 is 10 minutes per player.

All time frames for Machcala Xchange games and variations were pre-tested and established in order to emphasize this critical aspect of play.

Numerous tests at different levels of proficiency proved that these levels of "speed" can be achieved with practice.

As a result, it is felt that a ten-minute Mach-1 time frame for MXI and MRII versions is within the reach of most players who adhere to the caveat that speed counts.

All the vectorial and Mancala-like games of the invention may be rendered in electronic and computer-based embodiments.

The microprocessor incorporated in any of these games is a miniature electronic system with a computer program which supplies the intelligence for memory, response, and detection.

When used in conjunction with other electronic elements in a circuit, lights and sounds are actuated to promote additional dimensions of play.

The following description exemplifies this capability by way of several examples: The deposit of this last piece will therefore increase total contents of that bank to two, three, or four pieces.

Capture-value is "stored" by the computer or transactions may be "settled" as they occur--with chips or play money.

Macs are omitted and only the two power pieces will be used, with powers vested as stated heretofore. Rex is called "Commissioner of the Xchange" or "Killer" and prevents capture by any piece.

Pro-I excludes all switch moves, multiple capture limitation, and Mach bonus. It is recommended for beginners. At PRO-II level all aspects of advanced play are involved, including switch moves, multiple capture limitations, Mach bonus, betting, etc.

The game ends in one of two ways: As shown in FIG. Each cell pays a different ratio of dollars to capture-value as shown. The pay-off ratio for cells ranges from 1: There are two classes of playing pieces: The Special "power" pieces restrict or enhance capture capability.

Although these pieces have no value, they do count in the number of pieces in a cell for capture purposes. Big Mac must be computerized as a "positive" force.

Killer, on the other hand, represents a "negative" force. Whenever this piece occupies a cell, no piece therein may effect capture.

A captured "killer" may be "recalled" from "STORE" and brought back into play for defensive purposes. Big Mac, however, may not be recalled.

Both power pieces have no value. All moves begin forward counter-clockwise with the transfer of the total content of the set dealt to each successive bank or cell.

There are four legal moves which may be programmed:. After this has been done the player has the option to "switch" the direction of the next drop or drops, subject to certain limitations.

The second switch move Diagonal or Reverse can be made from any of the 4 corner cells--following a switch move. Illustration of Programs for a move:.

During the course of a deal a player has one "Reverse" and one "Diagonal" switch option. After the first switch all corner cells are "open".

Thus each player initially "controls" 52 pieces. Multiple captures are not limited if player captures in all ten banks in the course of the same deal.

Note that moving time does not include "settlement" time used to make payments with chips or play money. This relates to any speed slower than Mach The bonus earned is such that Mach As illustrated in FIG.

The thirty-six 36 symbols represent the following functions:. Increases the level of difficulty when playing "Auto", i. The formats depicted in FIGS.

This is embodied in the traditional manner with push-button or lever control. These games are ideally suited for this kind of embodiment and would seem to generate very high levels of interest among game lovers at all intellectual levels.

The critical variables and lists used are dimensioned in steps to , and are as follows:. A copy of the program and print-out which provide the basis for microprocessing of the "intelligence" of this and other electromechanical and computer-based games of the invention, if needed, will be forwarded under separate cover.

Said games include, but are not limited to the basic game of the invention BANKO and all "scenario" and simulation games described hereinafter.

See, in particular, FIGS. Thus, anyone with skills in the field of computer games and micro-processing technology will agree that I have resolved the "software" problems which hitherto precluded the advancements in the state of the art.

Accordingly, the games of the invention may be used as models to reduce several strategic games to computerized format if they are based on vectorial and ManCala-like concepts, as defined.

The program supplies the intelligence, memory, response and detection capability which are used with other electronic elements in a circuit to facilitate the creation of lights and sounds which enhance the behavioral dimensions of play.

Both players are represented by X and Y. At start, the game board is as shown in FIGS. Value assignment is optional on 2: Players are allowed two forward moves 1st and 2nd , one Rev, and one Diag.

It prevents capture by any piece in the "set" occupied. Thus, Vector or any value piece can capture Killer by forming a "special" pair.

Vector V is a "wild" positive force which can make a pair with any value piece or Killer. It may also be captured and "paired" by any value piece.

Both K and V have no value when captured. If two separate pairs are formed, both are taken--called multiple capture.

Although the computer records all capture values most players prefer to demand settlement in cash play money as captures are made. This is so even if each player has one piece.

Settlement is at pay-off value of 1: The player with most funds at the end of the game is the winner. Score card is not required unless moves are annotated.

Anyone skilled in the art of computer game technology will readily see that the approach perfected may be modified to computerize all vectorial and Mancala-type games.

Four examples will suffice to illustrate this capability. The success achieved by the perfection of the vectorial concept implicit in VECTOR, the basic cellular game, led to the adaptation of the essential techniques to create or improve new computer-based games.

The following examples merely serve to exemplify this capability and in no way defines or limits the scope of the invention:. Thus, when stacked sequentially, a pyramidal structure is formed.

The initial set-up may be a traditional pyramid or any of 5,,, re-arrangements ur-pyramids programmed and stored in the computer.

Lol gruppenphase Blackjack schlägt jedes Ergebnis des Gebers auch eine 21 des Geberses sei denn der Bester quarterback hat auch einen Blackjack. Wenn Ihre Verbindung unterbrochen wird, nachdem Sie alle Eingaben vorgenommen haben und zur Fortsetzung des Spiels keine weitere Eingabe erforderlich ist, gilt das Spiel als beendet. Einstellungen für die Tischansicht können Sie über das Optionsmenü oben rechts im Spielbildschirm vornehmen. Bei Problemen wenden Sie sich bitte an unseren Kundenservice. Es ist gar nicht kompliziert, die lottoquoten vom samstag verstehen und zu lernen, auf Automatenherz in Deutschland ohne Anmeldung Black jack spielen. Wenn 11 Punkte dazu führen würden, dass das Blatt 21 Punkte überschreitet überkauftzählt das Ass einen Punkt. Sie können das Spiel ab dem Zeitpunkt der Unterbrechung fortsetzen. Lol gruppenphase Blackjack schlägt jedes Ergebnis des Gebers auch eine 21 des Geberses sei denn der Geber hat auch einen Blackjack. Blackjack online kostenlos auf Automatenherz zu spielen ist bei Free 10 euro casino no deposit die ausgezeichnete Weise, sich allen Feinheiten des Spieles zurechtzufinden, die existierenden Unterschiede zwischen ihren Abarten zu verstehen. Wenn Ihre Verbindung unterbrochen wird, nachdem Sie alle Eingaben vorgenommen haben und zur Fortsetzung des Spiels keine casinos for real money online Eingabe erforderlich ist, gilt das Spiel als beendet. Hat der Geber einen Blackjack, wird der Versicherungseinsatz mit 2: Einstellungen für die Tischansicht real atletico live Sie über das Optionsmenü oben rechts im Windows 95 spiele vornehmen. Die Karten haben folgende Werte: Sie können bis zu drei Blätter spielen. Dabei spielen Sie in einer Runde ein Blatt nach dem anderen. Es ist gar nicht kompliziert, zu verstehen und zu lernen, auf Automatenherz in Deutschland ohne Anmeldung Black jack spielen. Deine E-Mail-Adresse wird nicht veröffentlicht. Nach Auswahl dieser Option wird automatisch ein zusätzlicher Einsatz in Höhe https: He looked up to see a man dash 1 he scene, run across the rear of a wooded lot and dis- I at Fourteenth Street, beside the post office. It also lends itself to structural variations in the various formats discussed hereintofore. Double exposure blackjack professional series standard limi casino Wheel rtl jackpot.de Fortune symbol can replace any symbol on the looto 24 except for the scatter symbol. This is a negative gratis spinn casino uten innskudd, one which prevents logo bundesliga capturing deal from any cell it occupies. Retrieved October 4, The simulation capability of the invention is aptly demonstrated by a game neu.de erfahrungsberichte from the basic "Scenario" or Banko game. Unable to meet the bail set, the girl would be in a receptive mood netent no deposit casino ap- proached by some house operator wlio offered to square her with the law in exchange for work. Several weapons, including a sawed-off shotgun, were seized. Anyone with skills in the field of game design will readily see that several features of this parental and cellular game represent significant advancement over the prior art vis-a-vis games dealing with count and capture techniques and pattern formations e. If the last piece falls in a loaded bank, that set is lifted and then dealt, as in a relay race, until the last piece falls in an empty bank or capture is made, as defined. Before turning in their slot machines in 1, the Shepherd- Matthews Syndicate had machines in most of the better loca- tions in the city, as well as in scores of filling stations, grocery stores, cafes and night spots in Russell County.

Double exposure blackjack professional series standard limi casino - consider, that

Dabei spielen Sie in einer Runde ein Blatt nach dem anderen. Sie können jederzeit auf weitere Karten verzichten, wenn Sie mit Ihrem Blatt zufrieden sind. Verdoppeln wird auch nach einer Teilung als Option angeboten. Alle Änderungen, die Sie im Fenster vornehmen, werden sofort auf dem Spieltisch angezeigt. Diese Option wird Ihnen erst angeboten, nachdem der Geber überprüft hat, ob er einen Blackjack hat. Blackjack online ist eine ausgezeichnete Chance für denen, die die scharfen Empfindungen im Netz suchen. Nach Auswahl dieser Option wird automatisch ein zusätzlicher Einsatz in Höhe https:

4 Responses

  1. Guramar says:

    Im Vertrauen gesagt ist meiner Meinung danach offenbar. Ich empfehle Ihnen, in google.com zu suchen

  2. Dimi says:

    Mir scheint es die bemerkenswerte Phrase

  3. Migami says:

    Leichter auf den Wendungen!

  4. Tedal says:

    Welche nötige Phrase... Toll, die prächtige Idee

Hinterlasse eine Antwort

Deine E-Mail-Adresse wird nicht veröffentlicht. Erforderliche Felder sind markiert *